Stellaris
Ethics and Civics Classic (Machine Spirit Update)
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Обновление: 30 окт в 17:29
автор: Coggernaut

Hotfix for Rogue Servitor job not producing unity

Judicial R&D is no longer reserved for Megacorps, but instead any competitive empire

Обновление: 22 окт в 20:35
автор: Coggernaut

Hotfix thanks to SteamPnk42!

Обновление: 19 окт в 17:49
автор: Coggernaut

Citizenship / job hotfix

Обновление: 18 окт в 22:17
автор: Coggernaut

Descriptor fix

Обновление: 18 окт в 22:10
автор: Coggernaut

Individualist Machine Spirit Bio-Trophy Fix

Обновление: 11 окт в 0:47
автор: Coggernaut

Many Bug Fixes!!

Machine Spirit + Shroud Forged Compatibility

Techno Priest Job Fixes

Bio-Trophy overhaul, Machine Spirit Empires can now choose which species are bio-trophies or full citizens.
- Bio-Trophies can now work specialist jobs + Techno Priest
- Jobs should work as intended now

Two Prescripted Empires have been updated
- One is Machine Spirit + Shroud Forged
- One is Machine Cult + Cybernetic Creed

Обновление: 9 окт в 18:57
автор: Coggernaut

Individualist Machines can now be Machine Spirit OR Machine Cult civics

Under One Rule Imperial Authority Fix

Обновление: 5 окт в 0:10
автор: Coggernaut

Hotfix for Corrupt Healthcare Workerr fix per Crime Pop

Обновление: 4 окт в 23:24
автор: Coggernaut

Pharma State + Crime Branch:
- Now produces Corrupt Healthcare Workers
- Produces crime alongside beneficial bonuses
- If Criminal Underground forms HIGH chance for Substance Abuse event chain
- Operational Headquaters now provides 100 Corrupt Medical Workers per 50% of Planet Crime


Idea was to give criminal branches an immersive & fun synergy when using Pharma State

Обновление: 4 окт в 1:31
автор: Coggernaut

Machine Spirit Update!
- Can now modify organics into Cyborgs (special civic-trait)
- Cyborg Cultists can work specialist jobs (usually priests)

Machine Cult (Organic variant)
- Starting robot population now has latent psionics