安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









I'm about 70% done with the H3 mod as we speak, and while its not lore accurate, a lot of people complained about vehicles so I've made it much harder to kill passengers in Warthogs and Prowlers so that they're at least viable. I'm selfishly keeping Banshee and Ghost health lore accurate because I actually love lore balance on those but in H3's sandbox it's less of an issue. And thankfully Brute vehicles in lore are simple and heavily armored so the chopper and prowler are quite viable.
So all in all, vehicle combat in H3 is much more forgiving than previous entries due to the encounter design and lore inaccurate vehicle buffs.
Hope you enjoy it more when you play it.
On Legendary, with the OG script and number of times you need to hit Regret, the number of reinforcements were truly oppressive, making it a game of luck with the odds completely stacked against the player, so reduced the reinforcements.
But i guess this entire mod is just easier version of Halo 2 so it is fine
For the Banshee, I'll also take a look but I wonder if its the increased speed of the Banshees interacting with the scripts to fake storm physics during the station freefall. It is possible to get to the objective though, so its annoying but not a softlock.