Teardown
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Bright Valley Correctional Center
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Type: Content, Spawn
Category: Map
文件大小
发表于
更新日期
124.606 MB
2023 年 10 月 8 日 下午 2:52
2024 年 4 月 28 日 下午 2:48
19 项改动说明 ( 查看 )

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Bright Valley Correctional Center

描述
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Bright Valley Correctional Center is a maximum security prison facility operated by the Department of Corrections. Located in an undisclosed area, this institution is renowned for its stringent security measures and commitment to public safety. As one of the most secure correctional facilities in the region, Bright Valley houses individuals convicted of serious crimes and pose a significant risk to society.

The facility features multiple cell blocks, each equipped with advanced surveillance technology and reinforced doors. Additionally, the perimeter of the prison is fortified with high fences and strategically placed guard towers to deter any unauthorized access.

Cell Blocks:
A/B Block - Maximum Security for violent/serious offenders
C Block - General Population
Dorm A/B - General Population
Segregation Block - Solitary Confinement. Prisoners go here for punishment for crimes committed in prison.
Supermax Block - For highly dangerous individuals with high flight risk. Prisoners stay here 23 hours a day.
Condemned Block - Death Row


Some props/models used are placeholders and subject to change

SPECIAL THANKS TO:
tislericsm - Ragdoll AI from Grand Tear Auto
GGProGaming - Patrolling AI Vehicle Script
Eli - Menu, sliding Garage door model
wu_dl - GMC RTS, Vapid Cruiser, Gavril Roamer, Fences, Garage model and script, props
Mateo / ummm, i dont know 🙂 - Several Props and Brushes from Studio 0.5 Map
Diamond - Warehouse model and props, elevator model and script
Highexer - Intercom/Security Door Script
Waffle - American Flag Script and model
csubliminal and Prop Guy - Security Tower and Props
laugeman - fences
Kellvibe - basketball court props
gusono - Wind Turbines
Exo1941 - Umeni Swat Truck
Mr. Random - Fire Escape, Catwalk models
BCDelta - Shed
00swinter - Roof brush from Dynamix Warehouse
Offensive.PDF / Depravity - Kitchen Props
firehart100 - Props from University Dorm
Dungeon master - Bell script from Russian School
Johnstone Studios - Hospital Props/Bed & IV stand
Doomdrvk - Bug/Performance fixes

PLEASE LET ME KNOW IF I FORGOT TO GIVE YOU CREDIT
热门讨论 查看全部(1)
54
10 月 8 日 下午 2:52
BUG/ISSUE THREAD
WAY2GO
302 条留言
✨Tripodgamer777_OFFICIAL✨ 10 月 27 日 上午 5:15 
yay water tower
jeremiahbutters 10 月 23 日 下午 4:31 
this is so old give up the authors gone
Colonel 10 月 8 日 上午 8:38 
The alarms could be visible on the walls of the prison they could be in different colors as well. When there is a high threat the alarms could be red and they would spin while showcasing light while spinning like a real alarm would when there is a medium threat the alarms could be orange and when there is a light threat the alarms could be green and when the alarms are off they can be white. All these controls can be in the control room and each button would be separate for each alarm color depending on what you will activate. And the alarms can be in glass depending on how big they will be and where they will be located.
Colonel 10 月 8 日 上午 8:27 
Can you add alarms in the entire prison and they can be activated by a click of a button in the control room. This would be realistic and super cool!
Colonel 10 月 8 日 上午 8:22 
One of the best teardown mods I have ever seen this is a masterpiece and will remain one for a very long time. The prison itself gives it's own name and the amount of detail and effort put into this project is extraordinary. One thing that the author could make is correctional (prison guards) that stand up of course as a separate mod for this one.
Colonel 10 月 8 日 上午 8:22 
Is anyone else experiencing a huge amount of lag when spawning a vehicle for the map?
Smar 10 月 7 日 下午 9:24 
Map was so good it crashed my Teardown and broke my Cloud Sync
citruscrystals 9 月 16 日 上午 8:12 
water tower falls apart with ease 10/10
пингол 8 月 22 日 上午 4:47 
условный режим тирдауна:gmod:
<u><#E7DDFF>dino<u><#03F8F8>saur 7 月 7 日 上午 11:31 
:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy: