tModLoader

tModLoader

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Mech Bosses Rework
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tModLoader版本: 1.4.3, 1.4.4
文件大小
发表于
更新日期
2.102 MB
2022 年 1 月 30 日 下午 7:28
9 月 22 日 上午 3:33
69 项改动说明 ( 查看 )

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Mech Bosses Rework

描述
More of an enhancement than a rework. Featuring: Mecha Brain, Bee, Deerclops and Wall.

If you are experiencing issues with death animations, turn them off in the config.

--Special thanks to--

-Setnour6 for making the icon (Original link: https://imgur.com/a/eqPmim3)
-Cataclysmic Armageddon and his Discord for helping with the balancing
-Fargo's Discord for some mild compatibility
-Flandre Scarlet on steam workshop for Chinese localization

--Mod Compatibility--

-When Thorium mod is installed, all new mechs drop strange plating. Certain weapons also change damage types.
-When Mod of Redemption is installed, this mod works with its elemental damage types. (All mechs are now classified as robotic and some weapons deal elemental damage.)
-The new mechs (except wall and mechdusa) spawns in Calamity Boss Rush.
-ENNWAY's music pack, Infernum mode music, and ProvEdition changes the music of the fights.
-Works with Fargo's souls' Eternity mode (also gives the new mechs new attacks)
-Works with Calamity's Revengeance mode and defense damage mechanic
-(WIP) Works with Infernum mode, giving the mechs new attacks (only Terminator has Infernum AI as of right now).
-Do note that the attacks stack and combine, not override! You will see attacks from both mods respectively.
-Items that use soul of might in their recipe can also be crafted with souls of plight (unless blacklisted, to blacklist your item from your mod, put this in AddRecipes in your ModSystem file)
Format:
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", item id or instance, remove?);
-item id or instance is where you put the item you wanna blacklist.
-remove? means whether or not you are removing an item from that list. Setting it to false adds the item to the list instead (keep in mind that the mod does not check for duplicate entries).
Example:
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", ModContent.ItemType<Items.EarthSpirit>(), false); //Adds Earth Spirit from More Terra Weapons to the blacklist
if(ModLoader.TryGetMod("PrimeRework", out Mod Mech)) Mech.Call("SoulofPlightBlacklist", ItemID.Megashark, true); //Removes Megashark from the blacklist and allows it to be crafted with souls of plight
-These work for vanilla items.

--General Changes--

-Mechdusa is now fightable anywhere!
-Unlimited mech boss summons.
-Crimson replacement for Destroyer (Mecha Brain).
-Can now be fought anytime instead of only at night (keep in mind that they gain a 50% projectile speed increase as it is easier to see except for mecha bee, deer and wall).
-Expert and master mode attacks which vanilla did not have.
-Master mode drops.
-Buffs some on-progression-tier items. Super star shooter is now post-Destroyer.
-Death animations.

--Natural Spawning Changes--

-Can be toggled in the config.
-Changes the way mech bosses spawn, overrides the vanilla way of spawning them.
-Do note that there are some slight multiplayer issues, such as ghost texts.
Spawning Conditions:
-Can now spawn at anytime and is checked every frame. (Both Terminator and Destroyer can spawn regardless of world evil type)
Configuration options:
-Toggle switch for enabling or disabling this feature.
-Spawn delay: delay in ticks before the mech boss is spawned.
-Spawn cooldown: cooldown in ticks before the game tries to spawn another mechanical boss.
-Spawn chance (denominator): denominator for spawn chance rolls.
引用自 tModLoader PrimeRework
Developed By n0t_UN_owen
热门讨论 查看全部(7)
6
2024 年 11 月 17 日 下午 9:57
This mod does not work
Capper576
1
6 月 1 日 下午 4:13
Resprite Bug?
TerraFractal
0
10 月 29 日 下午 11:38
Compatibility Issues
Artzy477
758 条留言
Super Nick 11 月 13 日 下午 2:16 
So this mod breaks early hardmode progression for calamity because when I beat the first mech boss which was the twins it spawned the tier 2 hardmode ores but a solar eclipse wont happen and the moss hornets wont drop tattered bee wings. However, when I beat the second mech boss which was the destroyer it for some reason spawned the tier 2 ores again but this time allowed the solar eclipse to happen and moss hornets to drop tattered bee wings. I have killed the other mech bosses such as the brain, the bee, and the deer but nothing happened. I really don't want to go fighting the brimstone elemental and skeletron prime with only tier 2 hardmode ore armor...
sapphirephly 11 月 11 日 上午 11:17 
if you count queen slime as a mech she'd probably go in between caretaker and terminator
sapphirephly 11 月 11 日 上午 11:13 
with the new prime rework in mind, here's my ranking of the mech bosses from top to bottom easiest to hardest (keep in mind i fought them in expert mode)

6. st4-sys
5. caretaker
4. terminator
3. the destroyer
2. the twins
1. skeletron prime

would go more in-depth but steam has a character limit for sooome reason
not including siege machine because i havent gotten that far yet
sapphirephly 11 月 9 日 上午 8:48 
natural spawns still spawn during the day when Bosses are fightable during the day is disabled
dfullington 10 月 29 日 上午 10:35 
just because i want to see what its like, ya idiot
Godslayer4000 10 月 28 日 下午 5:20 
infernum is dead and wont support higher calamity updates so support is probably not coming,

considering infernum wont even support its coremod, and also wont uncalamity itself so it works without calamity, why should mech bosses support it?
dfullington 10 月 28 日 上午 11:02 
still no full infernum support. still waiting
Ferry 10 月 6 日 上午 8:40 
There's an odd incompatibility with Vanilla Bosses Rework, even if you disable the mechs rework from this mod, the mech bosses from that mod just dont work (or softlock the game) if you have this enabled, you have to disable this mod. The EOC rework from that mod also doesnt do its charges attack correctly if this mod is enabled, I legit dunno why.

Mentioning it here cus the author from that mod doesnt know what really causes it.
N0t_UNowen  [作者] 9 月 29 日 上午 2:18 
depends on the settings you use. Old AI is overriden by infernum, for new AI, only skeletron prime is compatible
PLMMJ 9 月 29 日 上午 1:45 
Where it says "only Terminator has Infernum AI" does it mean that the original three mechs' reworked versions don't work with Infernum any more?