XCOM 2
248 个评价
Amalgamation Classes WOTC
4
2
4
   
奖励
收藏
已收藏
取消收藏
文件大小
发表于
更新日期
904.630 KB
2021 年 3 月 19 日 上午 12:20
1 月 9 日 上午 8:37
16 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Amalgamation Classes WOTC

在 h4ilst0rm 的 2 个合集中
My XCOM 2 WOTC Mods
14 件物品
Amalgamation Plugin Collection
144 件物品
描述
Amalgamation; the process and result of combining multiple separate things into one.

Have you ever been dissapointed that you end up taking the same perks over and over again as the other options just feels lackluster in comparison?, I certainly have.

A class pack of 252 classes with mostly randomized perk trees.
Heavily inspired by RPGO and its second wave options, but implemented without the magic.

Each class has 3 rows; 3 Specializations:
6 Primary specializations each with their unique primary weapon.
7 Secondary specializations with some duplicate secondaries. (Launcher and Gremlin)
6 Tertiary specializations with LW2 secondaries.

Each specialization has a predetermined squaddie and brigadier perk, with 6 perks in-between taken from a possible 9. Not every Grenadier will have the same skills offered to them!
Sharing perks between specializations was kept to a minimum, which results in a total of 209 distinct perks used.

Commander, the resistance can only provide so many new recruits. We'll have to do with the options presented to us.

As a side effect of creating an absurd number of classes, you will most likely never see 2 soldiers with identical specializations during a single campaign.
Some minor weapon tweaks were done using WSR to make them better fit their intended purpose. It's recommended to configure Community Promotion Screen to show all abilities, so you can plan your upgrade path beforehand.

Suggested Mods
  • [WOTC] Rocket Launchers 2.0 - To provide an alternative for the LW2 gauntlet. Has integration with LW2 rocket perks and provides more BANG late in the campaign.
  • Long War SMG Pack - WotC (unofficial) - To provide an alternative primary weapon. This mod has configuration to move them to their own weapon category and allow that category for all Amalgamation classes.
  • Xylth's GTS (WotC) - To limit the number of classes you can choose from when training a rookie in GTS. Use unless you want to scroll through all 250+ classes.
  • [WOTC] Extended Explosive Tweaks - To provide a more realistic explosive experience and has integration with LW2 perks. Includes 2 perks that fit well in their respective specializations. (Included for reference in default configuration.)

Plugins for even more class combinations
Amalgamation Plugin Collection

Dynamic Class Info
The soldiers class icon and description will change depending on which skills you pick for it, prioritizing from top down. This relies on highlander functionality some of the older UI enhancement mods do not have. This mod includes optional modified version of (WOTC) UI Mod for Defense/Mobility/Psi that displays the dynamic class info correctly. Must be manually enabled in this mods XComEngine.ini. Use [WOTC] Detailed Soldier Lists Redux over the original to have the class info display properly there.

Other Classes
This mod should be technically compatible with other class mods. Each class added by this mod has NumInForcedDeck=1 to allow them to be trained in the GTS. This also means that the "first round" of promotions where you normally get one of each class has all 252 Amalgamations included, and you wont ever go through them all in a regular campaign. To get other classes to appear more frequently you will need to increase their NumInForcedDeck value to whatever portion of the 252 classes added by this mod. This has the unfortunate byproduct of not being able to guarantee a specific class without changing the class selection logic, which I do not want to poke at due to probable incompatibilities. To force a specific class through commands, see the last point in known issues.

Adding new specializations based on other class mods should be doable through config.

Mod Compatibility
Should be compatible with most things, but some mods may exhibit odd behaviour due to the sheer number of classes added. Mods such as WotC: Show GTS Class Counts will try to display every class, which will not fit on the screen.

Special Thanks
Big thanks to Musashi for making RPGO and its highlander additions also utilised here.
The people who share their perk packs publicly. This is technically just a fancy reconfiguration using those perks.
The people who ported the LW2 stuff to WOTC.
The people of the modding discord.

Design Goals
There were 3 aspects to designing the specializations: Balance, Immersion and Uniqueness. The goal was to make each specialization not be too terribly balanced compared to the others, have skills that seem reasonable from an immersion stand point and for them to play somewhat differently.
Design Doc[docs.google.com]

Weapon Changes
To better fit some of the specializations some weapons were tweaked a bit with WSR:
  • Cannon was given +2 mag size to allow using suppression more consistently.
  • Bullpup was given +1 mag size to let the Marauder shoot twice twice.
  • SMGs and Boltcasters were moved to their own weapon categories and allowed for all Amalgamamation classes.
  • Faction hero guns were made available from start.

Ability Restrictions
Not all abilities will be available with all loadouts i.e. no long range Bladestorm with a Holo-Targeter. (This did happen.)
All of the restrictions are in config, so they are tweakable if you feel something isn't available while it should be. Unfortunately there is no easy way to display these in the UI, but the intention was to keep the restrictions logical.

Known Issues
  • Perk Interactions - Not all perks from all of the perk packs will work with each other in all possible combinations. There are too many combinations to feasibly test, but report any issues you find and I might cook something up if I feel its worth it.
  • WSR and not Template Master - The tweaks I used WSR for were done before Template Master was a thing, and now I am too lazy to port them over.
  • Changing the Spec configuration under /Primary/ /Secondary/ /Tertiary/ mid campaign is not advised as incorrect edits can break your classes in spectacular fashion. I would recommend backing up those folders in case I ever need to update the default configuration / your own changes are lost if steam decides to reset them. In case of issues [WOTC] Additional Soldier Console Commands and [WOTC] Amalgamation Console Helper can be used to train soldiers to a new class.
  • Disable Any Class Wotc will crash to desktop when opening the MCM menu. The menu is too heavy to display all the possible class combinations at the same time.
热门讨论 查看全部(3)
29
5 月 16 日 下午 5:24
置顶: Bug Reports
h4ilst0rm
0
9 月 9 日 上午 5:12
French Translation - Traduction Française
ekyard.exe
0
2021 年 9 月 14 日 上午 9:18
EU Aim Rolls - Ability Patching
TePª
452 条留言
XpanD 11 月 24 日 上午 3:23 
The GTS hates dealing with very large class counts. Xylth's helps to an extent (up to ~2000 classes, I think?), but also chokes eventually. I believe Amalgamation Promotion Assistant has a newer GTS handler, though I haven't used it myself yet. Worth a look.
terhun11 11 月 24 日 上午 2:53 
I had one more question regarding training rookies. I have Xylth installed and when I try training rookies the game just indefinitely freezes. Is this because of Xylth or something else?
terhun11 11 月 23 日 下午 12:26 
Alright. Thanks for the quick info! It ended up loading up after around 12 mins. Missed a bunch of the requirements somehow but it works.
XpanD 11 月 23 日 下午 12:14 
If you enabled all specs, you're gonna have a few tens of thousands of class combinations for the game to go through. It should start up fine, will just take a bit. Keep an eye on CTRL+SHIFT+ESC > Processes, sort by memory. Find the XCOM process and see if it's still using CPU. If it's not stuck at 0%, it'll probably come up.

(and yes, adding specs mid-way is generally fine, just be careful with any required mods; some of those can have special requirements)
terhun11 11 月 23 日 下午 12:02 
I also went and added all the class expansions in the pack (excluding the duplicates/deprecateds) and notice my game is just not launching (stuck not responding forever). Is that normal, does it just take an incredibly long time?
terhun11 11 月 23 日 上午 11:31 
Can I add in things mid-way into a playthrough?
XpanD 10 月 23 日 上午 2:01 
Check my August 26th reply, that should apply here as well. (tl;dr it's fine, but loose classes will probably never show up unless they're made for hero units or SPARKs)
Teserax 10 月 22 日 下午 5:59 
is this compatible with Akimbo class, and Samurai class?
CzechBall 8 月 31 日 下午 12:50 
there's a way to make this and LWOTC play nice? i'm guessing that'll require ini edits to get it working, yes?