XCOM 2
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Mitzruti's Perk Pack
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55.065 MB
2018 年 11 月 9 日 下午 7:45
10 月 25 日 下午 8:54
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Mitzruti's Perk Pack

描述
Contains an awful lot of perks I've built. Combination of things built on vanilla perks, ports of grimy's perks and some new ones using what I've learned from other perkwork.

some of these can show up as AWC skills. If you don't want that happening, check this mods's XComMZPerkPack.ini and set AllowCrossClassAbilities to false.

Current Total: 741

By Ability Set:
Arcthrower: 10
Blood Magic: 26
Bullet Arts: 23
Gremlin: 31
Grenades: 34
Heavy Weapon: 5
Holotargeter: 8
Combat Knife: 22
Melee: 70
Pistol: 18
PsiAmp: 80
PsiShard: 16
Ronin: 32
Shield: 19
SpecialSlot: 7
Trick Shot: 71
Unspecific: 126
Weapon: 9
Focus: 18
Focus Melee: 14
Focus Pistol: 11
Focus Psi: 5
Focus Shot: 16
Gene Mods: 14
Grimy's Classes: 51
Isms Rogue: 22

Full list is in the conveniently named PerkList.txt

I do intend to add more, eventually.

GrimyBunyip is the original author of the Grimy perks. (although some have been competely rewritten and don't use the original code)
IsmsRogue ability set is a port of Isms' Rogue Class' abilities. Several were completely rewritten, especially the focus skills.
Bioelectric skin is originally by Musashi, ported as a Gene Mod.
Spider Climb and Memetic Skin are originally by Reality Machina, ported as Gene Mods
there are also a few effects/etc using modified code from other modders.

Known Issues:
-some knockbacks allow you to push around enemys that seem like they should be immune, but aren't. blame firaxis.
-Blast Wave lies about how far it can reach. It's 9 tiles, as far as a blue move, not off the screen.
-Blitz Attack/Macabre Waltz won't trigger some chasers (ex. Secondary Slash when dual wielding) on their primary target.
-LWOTC nukes psiamp's extra damage array from orbit, so a lot of psi abilities will do no damage unless you readd the appropriate entries in it.

-AML will report a MCO conflict with ABA, MOCX, anything else that uses the X2Action_MoveClimbWall thing. It's a false positive, and can be safely ignored.
热门讨论 查看全部(11)
11
4 月 21 日 下午 5:31
Lastest version of mod
BusyBard
27
2024 年 3 月 10 日 上午 9:26
置顶: Gene Mods
Mitzruti
12
1
2024 年 9 月 10 日 下午 3:46
Russian Translation
Aks
574 条留言
Dęąth Viper 11 月 14 日 上午 12:00 
MZSabreShielding seems to not be giving ablative hp.
RambelZambel 10 月 31 日 下午 3:41 
+SHARDGAUNTLET_MAGNETIC_EXTRADAMAGE = (Damage=1 Spread=1, PlusOne=67, Crit=4, Pierce=0, Tag="MZStormShock_Strong", DamageType="PSI")

(Damage=1 is missing a comma(closing parenthesis)
Dragonhero 10 月 25 日 下午 12:01 
Can someone check if the perk ''consequtive attack'' properly works for someone? I used the ability with my butterfly class and attacked with a standard shot. It shouldnt have ended her turn but it did.
Mrvecz 10 月 6 日 上午 2:55 
X-Ray shot seems to be missing as a visible ability outside of tactical layer, i attached it to a weapon and it doesnt appear in the armory. But in tactical layer it displays properly (using the dead-eye icon)
Mitzruti  [作者] 10 月 3 日 上午 8:47 
@EcoCobra
Abilities that generated smoke *must* be assigned to a weapon, or firaxis spagetti code will prevent the smoke from existing.
EcoCobra 10 月 3 日 上午 1:37 
For some reason Takedown Smoke doesn't deploy any smoke, but it shows the pop-up text as if it's triggering on a kill.
SeveN 10 月 1 日 下午 5:32 
Ahh forgive me it seems I misunderstood this ability. I thought it's a flat damage increase + guaranteed crit and if used during Jet Shot, it will hit twice. However that increased damage on the middle panel was showing potential damage from 2 hits, assuming that you're going to use it during "Jet Shot". If you don't use that Jet Packs mod, only guaranteed crit takes effect.
SeveN 9 月 30 日 上午 8:02 
Idk why but Sidewinder
"MZSidewinder - critical shot, only usable against aliens. Jet Shot: hits twice."

Doesn't work at all. I'm using it on Amalgamation's Alien Hunter spec with Bolt Caster and the increased damage only shows on the bottom middle panel. It's not shown on the damage preview on side panel and it's not there when the hit lands either.
Democracy's Inquisitor 9 月 1 日 上午 7:48 
BugReport:
The FierceMien_DefMod is set to -10, but the Game just plain adds the value to your to hit chance, so Unsettling_Graze is just a 10% debufff to XCOM.
This can be changed by setting FierceMien_DefMod = 10 instead of -10 in the ini.
iSymphonia 8 月 24 日 上午 4:00 
Martyrdom does not cover the whole squad, and only a single target. All units are within sight radius as well.