安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










The flickering lights surrounded the door at the start like a corrupted halo. My first thought: Possible connotations of religion. The door represents the way of Christ, and the lights represent His angels. The flickering represents the fallen angels (demons), darkened representations of something once used to light one's way. Even the name of the map includes the adjective "united", which draws parallels to existing with God after death (heaven).
Now, I'm not religious at all. In fact, God actually has something that the kids call these days: "generational beef", with me. I didn't finish this map, but it was not because it was painfully boring and made me want to gouge my eyes out with a scalpel in front of an audience of innocent citizens; it was the sheer intimidation I felt simply existing in the world of Scary United Coop. This is Scary. Stay United, Cooperative Partners.
-Piggles