安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








i actually like this idea alot - always felt autochips are too cheap, maybe for the 'vehicle station' mod im working on now ill change how repair works.. see if i can get it reasonable anyway ;)
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=768819206
swap out weapons, armor .. other things i havent thought of yet ;)
for xs mechs changing things will affect what arms, legs and body you visually have
but this also involves making new sprites to match .. and i cant art lol :(
so will take a while before xs 2.0 happens
So what if in addition to weapons and armor there could be things like
Different generators/energy-management. (low capacity/fast recharge, high capacity/slow recharge, balanced, etc)
Varied types of thrusters/jet packs with different levels of thrust and energy conumption.
For the legs maybe some will have the auto anti-freefall boosters,
and perhaps others where you can have hover legs that work like the hoverbike (that one might need a draw back as it would verymuch be the mobile all-terrain legs, perhaps the removal of flight or increased flight energy consumption?).
Sorry if Ive gotten ahead of myself, im just super excited at the idea.
It sounds fantastic, and however long it takes Im sure it will be well worth the wait.