安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题








The idea is it creates an ambience of a few zeds around the players at all times, a Zombience if you will :).
This it supposed to be combined with the included spawners, so they can be more like events, and this can just keep a few zeds lingering around to keep players on their toes and moving.
The funny thing is, I have 1 mission where the spawned zombies can kill ACE units, but only the players, not the friendly AI. But I havn't been able to replicate it in other missions even when copying all the ACE settings. It's really frustrating.
That part, you'll notice the Opfor at the end of all the classes. you could replace those with the independant version of the zombie classes.
Additionally, you could just add zombie spawn modules if you're editing the map anyways.