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Rapporter et oversættelsesproblem








The idea is it creates an ambience of a few zeds around the players at all times, a Zombience if you will :).
This it supposed to be combined with the included spawners, so they can be more like events, and this can just keep a few zeds lingering around to keep players on their toes and moving.
The funny thing is, I have 1 mission where the spawned zombies can kill ACE units, but only the players, not the friendly AI. But I havn't been able to replicate it in other missions even when copying all the ACE settings. It's really frustrating.
That part, you'll notice the Opfor at the end of all the classes. you could replace those with the independant version of the zombie classes.
Additionally, you could just add zombie spawn modules if you're editing the map anyways.