Garry's Mod
Voxel Destruction
Zombie 13 NOV a las 7:14 a. m.
Do it to maps next
yes balls
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Mostrando 1-13 de 13 comentarios
12v 13 NOV a las 9:13 a. m. 
man i think if he make it we will see every map transform into a teardown map
Ty4a  [desarrollador] 13 NOV a las 10:26 a. m. 
possible
{BenT!no} 13 NOV a las 10:46 a. m. 
You cant do this to maps. Its basically impossible
Ty4a  [desarrollador] 13 NOV a las 10:53 a. m. 
with BSP Parser - possible
silver 13 NOV a las 10:55 a. m. 
if its done this might be the best addon known to man
Zombie 13 NOV a las 11:19 a. m. 
Publicado originalmente por Ty4a:
with BSP Parser - possible
if you do it, itd probably be good to make the map regenerate aswell as a limit to how many brushes can be damaged
Ty4a  [desarrollador] 13 NOV a las 11:48 a. m. 
Ty4a  [desarrollador] 13 NOV a las 11:48 a. m. 
i love this
M3R 13 NOV a las 2:48 p. m. 
oh wow, gmod becoming Teardown. Peak that it supports maps too
hugobossbossgreen 13 NOV a las 7:36 p. m. 
at this point they should make it so you can port gmod maps to teardown
S.D.U AUS 14 NOV a las 9:57 a. m. 
I’m surprised that is (technically) possible, not even jazz did it; though you're just copying the map's bsps to an empty map and putting them as voxelized entities, so this doesn't actually break any of source's limits (baked brushes cannot be modified)
Última edición por S.D.U AUS; 14 NOV a las 11:04 a. m.
subject six "gael" 14 NOV a las 10:33 a. m. 
Publicado originalmente por Ty4a:
see https://www.youtube.com/watch?v=irHzA6ioqCg
probably needs optimization but it works
{BenT!no} 16 NOV a las 5:54 a. m. 
Damn, i never knew gmod = every game ever made
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