Garry's Mod
Voxel Destruction
Ty4a  [desarrollador] 12 NOV a las 8:27
BUGS !
.Main
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Mostrando 1-15 de 25 comentarios
EchoFort 12 NOV a las 12:23 
weird interaction with ARC9 Weapons. When shooting at a voxelized object it shakes the viewmodel of the weapon, causing some form of misalignment
the voxel objects don't fragment for me like in the video and addon thumbnail despite not having any other addons installed
Ty4a  [desarrollador] 12 NOV a las 13:24 
Try "BFS 3D Flood fill" option (voxelizer_floodfill 1)
Ty4a  [desarrollador] 12 NOV a las 13:26 
Alr I started weirdly is it giving some kind of errors?
Femboy Muffin 12 NOV a las 13:40 
yea, not to be a copy cat, but I am having the same problem as EchoFort, even when destroying a voxelized object with say the crowbar, switching to an ARC9 weapon causes the view model (standard and ads) to un-align, so far the only fix ive found is to restart the server. And its not giving any errors in the console.
Última edición por Femboy Muffin; 12 NOV a las 13:41
meowworld 12 NOV a las 13:42 
little square textures keep flying all over the ground when i move an object
error in multiplayer

[Voxel Destruction] lua/entities/sent_voxelmain/cl_init.lua:858: attempt to index local 'CHUNKIDX' (a nil value)
1. DESTROYVOX - lua/entities/sent_voxelmain/cl_init.lua:858
2. func - lua/entities/sent_voxelmain/cl_init.lua:1003
3. unknown - lua/includes/extensions/net.lua:34

[ERROR] lua/entities/sent_voxelmain/cl_init.lua:995: Tried to use a NULL entity!
1. WorldToLocal - [C]:-1
2. func - lua/entities/sent_voxelmain/cl_init.lua:995
3. unknown - lua/includes/extensions/net.lua:34

the model also sometimes doesn't render for other people when they try to use the tool themselves
Última edición por NextKurome76TheSoldier; 12 NOV a las 14:12
Ty4a  [desarrollador] 12 NOV a las 14:12 
multiplayer...
Ty4a  [desarrollador] 12 NOV a las 14:14 
Its just that addon doesnt have multiplayer support :[
i suggest adding IsValid checks to avoid nil pointers, it may fix the issue, and if it doesn't have multiplayer support, it should be written in the description
Publicado originalmente por NextKurome76TheSoldier:
i suggest adding IsValid checks to avoid nil pointers, it may fix the issue, and if it doesn't have multiplayer support, it should be written in the description
Agreed.
S105 12 NOV a las 15:12 
when voxelizing a prop that has multiple skins it sets it to the first skin
Max Malevich 12 NOV a las 15:50 
Third complainter: this addon isn't compatible with ARC9. Whatever vector3-related warnings it throws into the console; that somehow causes ARC9 weapons to constantly shift the viewmodel's position every time you shoot a voxelised prop. This doesn't reset on weapon change or respawn and requires a map restart.

What kind of vector3 force is being applied? What's the reason and the target? It seems that this force is instead being applied to the viewmodel.
More of a suggestion: could you add an option to voxelize a prop from context menu?
Banana Face 13 NOV a las 10:12 
If you throw a SLAM on the ground and Voxalize it, it has a weird error-like texture.
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