Garry's Mod

Garry's Mod

Voxel Destruction
Ty4a  [vývojář] 12. lis. v 8.27
BUGS !
.Main
< >
Zobrazuje se 115 z 25 komentářů
weird interaction with ARC9 Weapons. When shooting at a voxelized object it shakes the viewmodel of the weapon, causing some form of misalignment
the voxel objects don't fragment for me like in the video and addon thumbnail despite not having any other addons installed
Ty4a  [vývojář] 12. lis. v 13.24 
Try "BFS 3D Flood fill" option (voxelizer_floodfill 1)
Ty4a  [vývojář] 12. lis. v 13.26 
Alr I started weirdly is it giving some kind of errors?
yea, not to be a copy cat, but I am having the same problem as EchoFort, even when destroying a voxelized object with say the crowbar, switching to an ARC9 weapon causes the view model (standard and ads) to un-align, so far the only fix ive found is to restart the server. And its not giving any errors in the console.
Naposledy upravil Femboy Muffin; 12. lis. v 13.41
little square textures keep flying all over the ground when i move an object
error in multiplayer

[Voxel Destruction] lua/entities/sent_voxelmain/cl_init.lua:858: attempt to index local 'CHUNKIDX' (a nil value)
1. DESTROYVOX - lua/entities/sent_voxelmain/cl_init.lua:858
2. func - lua/entities/sent_voxelmain/cl_init.lua:1003
3. unknown - lua/includes/extensions/net.lua:34

[ERROR] lua/entities/sent_voxelmain/cl_init.lua:995: Tried to use a NULL entity!
1. WorldToLocal - [C]:-1
2. func - lua/entities/sent_voxelmain/cl_init.lua:995
3. unknown - lua/includes/extensions/net.lua:34

the model also sometimes doesn't render for other people when they try to use the tool themselves
Naposledy upravil NextKurome76TheSoldier; 12. lis. v 14.12
Ty4a  [vývojář] 12. lis. v 14.12 
multiplayer...
Ty4a  [vývojář] 12. lis. v 14.14 
Its just that addon doesnt have multiplayer support :[
i suggest adding IsValid checks to avoid nil pointers, it may fix the issue, and if it doesn't have multiplayer support, it should be written in the description
NextKurome76TheSoldier původně napsal:
i suggest adding IsValid checks to avoid nil pointers, it may fix the issue, and if it doesn't have multiplayer support, it should be written in the description
Agreed.
when voxelizing a prop that has multiple skins it sets it to the first skin
Third complainter: this addon isn't compatible with ARC9. Whatever vector3-related warnings it throws into the console; that somehow causes ARC9 weapons to constantly shift the viewmodel's position every time you shoot a voxelised prop. This doesn't reset on weapon change or respawn and requires a map restart.

What kind of vector3 force is being applied? What's the reason and the target? It seems that this force is instead being applied to the viewmodel.
More of a suggestion: could you add an option to voxelize a prop from context menu?
If you throw a SLAM on the ground and Voxalize it, it has a weird error-like texture.
< >
Zobrazuje se 115 z 25 komentářů
Na stránku: 1530 50