Garry's Mod

Garry's Mod

gm_flux2 | Abstract Map Sequel
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GoldBrick  [开发者] 11 月 14 日 下午 2:03
Bugs/Glitches
Please report any bugs or glitches here.
When you report something, please state exactly what you did to get it.
Thanks.

Known bugs:
-Random crashes | unknown cause
-Temple watercooler can't be picked up | unknown cause | what should happen when you pick it up is a sound and it disappears
-Lighting glitches on "concrete/concretefloor011a" textures only | unknown cause | haven't seen anyone encounter this except myself | restarting map fixes it
-Severe lag | caused by map itself? | not sure if there's anything i can do about it, i've placed hint brushes and areaportals where they're needed. there are a LOT of entities in the map.
最后由 GoldBrick 编辑于; 21 小时以前
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wiimeiser 11 月 14 日 下午 3:15 
-For the lighting issue, are you loading another map beforehand?
-I haven't had issues with the watercooler in the temple. Perhaps it's related to the stalker room switch issues in gm_underthedark? Can it be manually triggered with the Simple Map IO Viewer?
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2928263128
StoneX 11 月 15 日 下午 1:39 
I THINK the temple glitch is a multiplayer glitch. It happened to me when I was playing with friends.
GoldBrick  [开发者] 11 月 15 日 下午 1:49 
引用自 StoneX
I THINK the temple glitch is a multiplayer glitch. It happened to me when I was playing with friends.
tested this just now with bots and it works fine
the way that watercooler works is whenever a player interacts with it, the next sequence begins
so it has to be some type of addon that changes the way props are picked up
wiimeiser 11 月 15 日 下午 3:18 
I have an addon that changes holding objects to be more like SM64, and that didn't change anything...
Zsombor99 11 月 15 日 下午 4:02 
I don't know if this is intentional or not, but even after finding all water dispensers and opening the gate, I immediately get teleported away if I try to enter the credits room! :steamfacepalm:
I used the "Simple Map IO Viewer" addon to fid out what's the teleport, so I can do this:
ent_fire "credits_tele" disable
This was the only way to get free access into the credits room! 😑
GoldBrick  [开发者] 11 月 15 日 下午 4:04 
引用自 Zsombor99
I don't know if this is intentional or not, but even after finding all water dispensers and opening the gate, I immediately get teleported away if I try to enter the credits room! :steamfacepalm:
I used the "Simple Map IO Viewer" addon to fid out what's the teleport, so I can do this:
ent_fire "credits_tele" disable
This was the only way to get free access into the credits room! 😑
you have to enter the watercooler room itself for the door to open and then the tp is disabled
Zsombor99 11 月 15 日 下午 4:13 
@GoldBrick You are quick! 😯 Anyway... Which is the "watercooler room"? 🤔 There's a big picture of a watercooler above the gate of the credits room, but I don't think that's the room you're mentioning.
GoldBrick  [开发者] 11 月 15 日 下午 4:14 
thats the one
Zsombor99 11 月 15 日 下午 4:46 
@GoldBrick Okay, that's the one, I opened the gate of the credits room, but "credits_tele" remained active ‒ is it supposed to get disabled?
Remove 11 月 16 日 下午 5:28 
anyone having a bug where gmod crashes when trying to start the map?
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