Garry's Mod
gm_flux2 | Abstract Map Sequel
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
GoldBrick  [desarrollador] 14 NOV a las 14:03
Bugs/Glitches
Please report any bugs or glitches here.
When you report something, please state exactly what you did to get it.
Thanks.

Known bugs:
-Random crashes | unknown cause
-Temple watercooler can't be picked up | unknown cause | what should happen when you pick it up is a sound and it disappears
-Lighting glitches on "concrete/concretefloor011a" textures only | unknown cause | haven't seen anyone encounter this except myself | restarting map fixes it
-Severe lag | caused by map itself? | not sure if there's anything i can do about it, i've placed hint brushes and areaportals where they're needed. there are a LOT of entities in the map.
Última edición por GoldBrick; 16 NOV a las 20:53
< >
Mostrando 1-10 de 10 comentarios
wiimeiser 14 NOV a las 15:15 
-For the lighting issue, are you loading another map beforehand?
-I haven't had issues with the watercooler in the temple. Perhaps it's related to the stalker room switch issues in gm_underthedark? Can it be manually triggered with the Simple Map IO Viewer?
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2928263128
StoneX 15 NOV a las 13:39 
I THINK the temple glitch is a multiplayer glitch. It happened to me when I was playing with friends.
GoldBrick  [desarrollador] 15 NOV a las 13:49 
Publicado originalmente por StoneX:
I THINK the temple glitch is a multiplayer glitch. It happened to me when I was playing with friends.
tested this just now with bots and it works fine
the way that watercooler works is whenever a player interacts with it, the next sequence begins
so it has to be some type of addon that changes the way props are picked up
wiimeiser 15 NOV a las 15:18 
I have an addon that changes holding objects to be more like SM64, and that didn't change anything...
Zsombor99 15 NOV a las 16:02 
I don't know if this is intentional or not, but even after finding all water dispensers and opening the gate, I immediately get teleported away if I try to enter the credits room! :steamfacepalm:
I used the "Simple Map IO Viewer" addon to fid out what's the teleport, so I can do this:
ent_fire "credits_tele" disable
This was the only way to get free access into the credits room! 😑
GoldBrick  [desarrollador] 15 NOV a las 16:04 
Publicado originalmente por Zsombor99:
I don't know if this is intentional or not, but even after finding all water dispensers and opening the gate, I immediately get teleported away if I try to enter the credits room! :steamfacepalm:
I used the "Simple Map IO Viewer" addon to fid out what's the teleport, so I can do this:
ent_fire "credits_tele" disable
This was the only way to get free access into the credits room! 😑
you have to enter the watercooler room itself for the door to open and then the tp is disabled
Zsombor99 15 NOV a las 16:13 
@GoldBrick You are quick! 😯 Anyway... Which is the "watercooler room"? 🤔 There's a big picture of a watercooler above the gate of the credits room, but I don't think that's the room you're mentioning.
GoldBrick  [desarrollador] 15 NOV a las 16:14 
thats the one
Zsombor99 15 NOV a las 16:46 
@GoldBrick Okay, that's the one, I opened the gate of the credits room, but "credits_tele" remained active ‒ is it supposed to get disabled?
Remove 16 NOV a las 17:28 
anyone having a bug where gmod crashes when trying to start the map?
< >
Mostrando 1-10 de 10 comentarios
Por página: 1530 50