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Failed to spawn character Human {ID 1916 is taken by laserarbolt (ID: 1916)}
at Barotrauma.Entity..ctor(Submarine submarine, UInt16 id) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Map/Entity.cs:line 127
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams, Boolean spawnInitialItems) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 1425
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Characters/Character.cs:line 1399
at Barotrauma.Character.ReadSpawnData(IReadMessage inc) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Characters/CharacterNetworking.cs:line 644
Да, включены, по типу Динамик Европа, Бароврхол и так далее