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- Addition of CSAT and AAF anti air vehicles.
- Replacing UAV Operator class and putting Rifleman class inside vehicles whose attached turrets are terminal operated UV's.
- New units (with new textures?)
- Experimenting with TOR-like system. If cards are played right, possible implementation of such a system.
- Implementation of already deployed HEMTT Defender and Radar variants, I need to work more on it.
- Tempest S-750 variant now gets its turret set to default position upon vehicle movement. This basically means that you will need to fully stop the vehicle in order to be able to rotate the turret. Might be implemented on the Radar variant too. This effect only applies on occupied seats, when the seat is not empty. If the seat is empty, the default position is not applied.
- Added/unlocked gunner positions on certain turret-operated weapon systems, needs more work.