武装突袭3

武装突袭3

Expanded Anti Air
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DrunkeN  [开发者] 1 月 7 日 下午 1:06
Possible updates
Here I will drop any ideas that might make it into the mod.
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DrunkeN  [开发者] 1 月 7 日 下午 1:07 
- Already deployed HEMTT Defender & Radar, have got to find the way to do it. Could add them as separate units.
DrunkeN  [开发者] 1 月 8 日 下午 2:45 
- Introduction of new short range and medium range weapon systems and missiles.
- Addition of CSAT and AAF anti air vehicles.
DrunkeN  [开发者] 1 月 14 日 上午 10:52 
- Adding "gunner" seats to replace then need of using UAV Operator class.
- Replacing UAV Operator class and putting Rifleman class inside vehicles whose attached turrets are terminal operated UV's.
- New units (with new textures?)
DrunkeN  [开发者] 1 月 21 日 上午 10:42 
- Possible addition of BTR-K (Long Range Anti Air) unit?
DrunkeN  [开发者] 2 月 5 日 上午 2:03 
- Experimenting with Pantsir-like system. It's a 50/50.
- Experimenting with TOR-like system. If cards are played right, possible implementation of such a system.
DrunkeN  [开发者] 2 月 11 日 上午 5:59 
- TOR-like system is now finished and will be deployed in the next update (really looks awesome).
- Implementation of already deployed HEMTT Defender and Radar variants, I need to work more on it.
- Tempest S-750 variant now gets its turret set to default position upon vehicle movement. This basically means that you will need to fully stop the vehicle in order to be able to rotate the turret. Might be implemented on the Radar variant too. This effect only applies on occupied seats, when the seat is not empty. If the seat is empty, the default position is not applied.
- Added/unlocked gunner positions on certain turret-operated weapon systems, needs more work.
DrunkeN  [开发者] 3 月 8 日 上午 4:13 
- Very much possible introduction of a variant based on the Marshall AMV
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