tModLoader
Terraria Ambience
esawn 24 ENE 2024 a las 14:16
Silent crash while joining multiplayer server
Hello, sorry for bothering, my friend getting crashed after joining my server with this mod, we have some calamity mods and stuff, but when i disable ambience mod, and it all works fine.

[00:08:30.607] [Main Thread/INFO] [Terraria]: Entering world with player: ******, IsCloud=False, Width: 8400, Height: 2400, Evil: 1, GameMode: 2
[00:08:31.255] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IO.IOException: Read underflow 1 of 2 bytes caused by Fargowiltas in HandlePacket
at Terraria.ModLoader.ModNet.HandleModPacket(BinaryReader reader, Int32 whoAmI, Int32 length) in tModLoader\Terraria\ModLoader\ModNet.cs:line 503
at Terraria.MessageBuffer.GetData(Int32 start, Int32 length, Int32& messageType) in tModLoader\Terraria\MessageBuffer.cs:line 3887
at Terraria.NetMessage.CheckBytes(Int32 bufferIndex) in tModLoader\Terraria\NetMessage.cs:line 2384
at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 14195
at DMD<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main this, GameTime gameTime)
at Hook<System.Void ThoriumMod.UI.ThoriumInterfaceResources::OnResolutionChanged(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at TerrariaAmbience.Common.Systems.RemoveDefaultWindAndRainSystem.RemoveRainAndWind(orig_Update orig, Main self, GameTime gameTime) in TerrariaAmbience\Common\Systems\RemoveDefaultWindAndRainSystem.cs:line 21
at Hook<System.Void TerrariaAmbience.Common.Systems.RemoveDefaultWindAndRainSystem::RemoveRainAndWind(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at TerrariaAmbience.TerrariaAmbience.Main_Update(orig_Update orig, Main self, GameTime gameTime) in TerrariaAmbience.cs:line 134
at Hook<System.Void TerrariaAmbience.TerrariaAmbience::Main_Update(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at TerrariaAmbienceAPI.TerrariaAmbienceAPI.UpdateModAmbiences(orig_Update orig, Main self, GameTime gameTime) in TerrariaAmbienceAPI.cs:line 152
at Hook<System.Void TerrariaAmbienceAPI.TerrariaAmbienceAPI::UpdateModAmbiences(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at TerrariaAmbienceAPI.TerrariaAmbienceAPI.RetryPopulation(orig_Update orig, Main self, GameTime gameTime) in TerrariaAmbienceAPI.cs:line 75
at Hook<System.Void TerrariaAmbienceAPI.TerrariaAmbienceAPI::RetryPopulation(Terraria.On_Main+orig_Update,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at SyncProxy<System.Void Terraria.Main:Update(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 546
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213
at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78
at Terraria.MonoLaunch.<>c__DisplayClass1_0.<Main>b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64
at System.Threading.Thread.StartCallback()

Thank you.