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At least switching to "vanilla" ores would be great.
I would recommend setting it by putting a specific argument in the screen settings. I don't remember if a screen has an "arguments" setting, so possibly in the custom data setting?
I've spent the last couple of days trying to add this myself (just show the top 5 most likely results), but I'm just stumbling around in C#. So far the tests that I've successfully compiled, have either returned all ores or no ores. Will update if I get something working.
1. Color code ore names by signal strength (from weak to strong signal strength: Red > Orange > Yellow > Green > Blue)
2. Skip ores with 0 signal strength (i.e. don't show false positives)
3. Show x number of ores (starting with strong signals down to weak signals up to and including false positives)
4. A combination of the above
If I can figure out how to read CustomData from the LCD panels, then all 3 options could be configureable with simple true/false statements.
I've managed to make this configurable and auto generates a default config in CustomData for the LCD panel that behaves like the vanilla [QoL] Radio Spectrometry app. (it also does not overwrite existing custom data configs from other mods like InfoLCD)
The main problem I'm having right now is finding a reference for valid colors for the MySprite.CreateText() method. Supposedly it's consistent with SystemColors, but colors like "Orange" and "Yellow" are invalid while "Red" and "Green" are valid.
Other thing I'm working on is fiddling with the scaling to make sure all 37+ ore names are readable and the spectrometer graph and ore indicator lines are visible. (noticed sometimes there's only 1 or 2 indicators out of 3 and sometimes a high signal spike has no corresponding indicator)
Ohh please share the code when you have a chance