Garry's Mod

Garry's Mod

Easy Animation Tool
biggieballs 2016 年 11 月 27 日 下午 4:29
Moving NPCs
How do you move a selected NPC while playing an animation, without a physics gun?
Example: pace_all animation on an NPC
最后由 biggieballs 编辑于; 2016 年 11 月 27 日 下午 4:32
< >
正在显示第 1 - 4 条,共 4 条留言
eeffoc 2016 年 12 月 26 日 下午 3:49 
Its physically impossible in Garry's Mod, unless your using HE and have some good scripting skills.
superscyber 2017 年 6 月 6 日 下午 12:04 
It is possible but slightly difficult to do in practice. To accomplish this you will need to parent your animating npc or ragdoll to another object that has physics (I use superparentmulti tool). Then any move that happens to the parent object will affect the animating npc or ragdoll as if it was welded.

This makes it possible to move the animating npc by either thrusters, ropes, etc. This will also make the npc a physicsless object in that nothing will interact with it, not even the world boundaries.

You can also change the animation of the npc without affecting the parent.
最后由 superscyber 编辑于; 2017 年 6 月 6 日 下午 12:06
superscyber 2017 年 8 月 26 日 下午 9:24 
I've found a better method, using superparentmulti as above and using Henry's animation tool to control the parent object and using wiremod expression2 for triggering of animations you can create sequences of movements akin to a cutscene.
SpaceD54 2018 年 8 月 2 日 下午 8:39 
Or you could use Stop motion helper. maybe.
< >
正在显示第 1 - 4 条,共 4 条留言
每页显示数: 1530 50