Garry's Mod

Garry's Mod

Easy Animation Tool
biggieballs 27. nov. 2016 kl. 16:29
Moving NPCs
How do you move a selected NPC while playing an animation, without a physics gun?
Example: pace_all animation on an NPC
Sidst redigeret af biggieballs; 27. nov. 2016 kl. 16:32
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eeffoc 26. dec. 2016 kl. 15:49 
Its physically impossible in Garry's Mod, unless your using HE and have some good scripting skills.
superscyber 6. juni 2017 kl. 12:04 
It is possible but slightly difficult to do in practice. To accomplish this you will need to parent your animating npc or ragdoll to another object that has physics (I use superparentmulti tool). Then any move that happens to the parent object will affect the animating npc or ragdoll as if it was welded.

This makes it possible to move the animating npc by either thrusters, ropes, etc. This will also make the npc a physicsless object in that nothing will interact with it, not even the world boundaries.

You can also change the animation of the npc without affecting the parent.
Sidst redigeret af superscyber; 6. juni 2017 kl. 12:06
superscyber 26. aug. 2017 kl. 21:24 
I've found a better method, using superparentmulti as above and using Henry's animation tool to control the parent object and using wiremod expression2 for triggering of animations you can create sequences of movements akin to a cutscene.
SpaceD54 2. aug. 2018 kl. 20:39 
Or you could use Stop motion helper. maybe.
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