Garry's Mod
Nodegraph Editor
Cold'est 19 JUL 2016 a las 3:49
Work tool!
0. Choose map.
1. Open console.
2. Nav_generate. Wait.
3. Nav_save.
4. Use notegraph tool.
5. Save.
6. Re-name Txt/Ain.
7. File in maps/graphs/
8. Enjoy! Its Work.
Última edición por Cold'est; 19 JUL 2016 a las 3:51
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Kerouha 16 AGO 2016 a las 10:11 
No its not.

Nav creation/editing is not necessary – GMod npc's rely on Nodegraph and will work even if the map has no navmesh.

In my case, for this to work, I had to remove the .AIN file which was embedded into .BSP.
...and prevent nodegraph rebuilding (ai_norebuildgraph 1).
Zabolotniy 29 AGO 2016 a las 6:30 
Publicado originalmente por Kerouha:
No its not.

Nav creation/editing is not necessary – GMod npc's rely on Nodegraph and will work even if the map has no navmesh.

In my case, for this to work, I had to remove the .AIN file which was embedded into .BSP.
...and prevent nodegraph rebuilding (ai_norebuildgraph 1).

Как ты удалил AIN файл встроенный в BSP?
Última edición por Zabolotniy; 29 AGO 2016 a las 6:32
Look 29 NOV 2016 a las 5:51 
Dude, do you even test it before post it? even ai_norebuildgraph 1 they are still same thing with no nodes at all
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