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Zgłoś problem z tłumaczeniem









If you need a lot more shield capacity, then please feel free to make your own edits by using modadjuster and the priority system provided by the framework.
@Fallenq i have not use MSS myself so i do not know the details. all i can explain to you about my mod is that it provides various shield block sizes based on grid size needs. and that it heavily emphasizes on managing your shield usage (power and resource burn). i do not know MSS's main quirks and so it's best to test out both and see which one works best for you.
I have two batteries, they are large so they are worth about 9 batteries each. That only gave the medium one 30 minutes of power though.
Its a shame though we can't get some of the other features. I much prefer shields where you have multiple emitters placed and stuff. Like Stargate Destiny, where you could shift shields from one side to the other side by adjusting the individual emitters.
Defense Shields, uses a single emitter and magically does all its code internally leading to easy breakage with no way to diagnose the problem. :/ Currently I have no shield mod as a result cause none can do what I need really.
Disabling magic reactors and magic thrusters in the game severely limited it as people build mods and ships revolved around the magic items.