Space Engineers

Space Engineers

Ooyoroi Effort (Shield Mod)
21 条留言
TheRebornAce  [作者] 3 小时以前 
Thank you! :)
an egg cultist 4 小时以前 
Absolutely killed it again, love your work <3
Eisenwulf 11 月 17 日 下午 10:31 
Thank you for the explanation.
TheRebornAce  [作者] 11 月 17 日 上午 7:58 
@Eisenwulf oh...if thats the case subbing to this mod and the other has no conflicts. Rich HUD Master isn't really a hud mod but more of a framework for other modders to use to create their own HUD mod. I thought you were using a mod that uses a framework that conflicts with it. But anyways, you can use both mods without issue. :)

@Piesolesy not sure...? Don't really know the difference at least in terms of SE. These shields just protect grids they sit on by reducing incoming damage until it depletes.
thesnowfox84 11 月 17 日 上午 7:29 
Elsenwulf I Sub to both Rich HUD master and HUD - Modern and Fancy and they both don't conflict and unless you open the Rich HUD master you'll never even notice its in
Piesolesy 11 月 17 日 上午 5:42 
shields are more of a deflectors or energy
Eisenwulf 11 月 17 日 上午 3:48 
As to your question, no, it's not a compatibility issue. I use the 'HUD - Modern and Fancy (Color)' mod, and prefer it over the other HUD mods.
Mr Yukari 11 月 16 日 下午 6:36 
I had a few others, yes. id have to grab a list
TheRebornAce  [作者] 11 月 16 日 下午 1:49 
@Mr Yukari gave it a test in a clean world with both mods installed. regardless of load order, blocks in either one explodes as intended when one is place after another. the HUD also shows up properly for both shield block mods. do you by chance have other mods in your world during your test? curious if another is causing a conflict...
Mr Yukari 11 月 16 日 上午 10:57 
Have confirmed. Uninstalled Midnight Shield Systems and this mod now works.
Mr Yukari 11 月 16 日 上午 10:54 
I even tried a different ship in the world I'm testing in.
Mr Yukari 11 月 16 日 上午 10:54 
Doesn't seem to work with Midnight Shield Systems : https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3295760795

Adding more than one shield genny with midnight will explode... Ooyoroi doesn't do this, nor does the shield indicator on the HUD work.
TheRebornAce  [作者] 11 月 16 日 上午 9:41 
@Eisenwulf do you have a compatability issue with Rich HUD Master?
Eisenwulf 11 月 16 日 上午 8:38 
I like the concept, I DO NOT being forced to subscribe to a HUD mod I don't (or want) use. e.g. - Rich HUD master...
TheRebornAce  [作者] 11 月 15 日 下午 9:41 
@GingerRemedy the damage absorption per damage type is automatic. absorption factors can be found in the block's description
GingerRemedy 11 月 15 日 下午 9:37 
Im testing the mod for our server and I'm not seeing an option anywhere for the damage types. Am I missing something or is it automatic?
LeeTheFlea 11 月 15 日 下午 8:44 
Thank you for having both vanilla and weapon core.
Cpt.Sovereign-Hun 11 月 15 日 下午 4:49 
Polarize the hull plating!
TheLastLoreKeeper 11 月 14 日 下午 10:23 
This could be used to make polarized hull plating, for nxo1 enterprise builds, its reasonable and balanced, yet just weak enough, to be logical for those builds

in comparison to "energy shields", which is sorta like deflector shields and defense shields which is like the shield bubble/layered shields of star trek, btw, y technically could create layered shield bubbled, but it requires multiple grinds and carefull measures,

multiple shield mods are op combos, and if y want a weaker shield, for polarized hull plating up, this is a good option,

To each their own ways
TheRebornAce  [作者] 11 月 14 日 下午 5:41 
@GigaCars ;)
GigaCars 11 月 14 日 下午 5:34 
hm, first the PD(Soteria), then the big gun arsenal(Kratos)

and now we have shields lol(Ooyori)
i would guess next one would be propulsion and FTL?(aka drive systems)
if you weren't already planning this, well, ig there's a idea lol