Space Engineers

Space Engineers

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More LCD Apps (No Pb) - Advanced Cockpit Displays
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Type: Mod
Mod category: Script
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602.820 KB
nov. 11., 7:05
nov. 11., 17:17
2 változásjegyzék ( megnézés )

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More LCD Apps (No Pb) - Advanced Cockpit Displays

Leírás
A collection of LCD display scripts for monitoring your vehicles and ships in Space Engineers. Display real-time information about performance, cargo capacity, power efficiency, and navigation directly on cockpit screens or LCD panels. NO Programmable Blocks (PB) needed. This is a mod

This mod was heavily inspired by Mahtrok's "MahInd - Info LCDs (No Pb)" and current version [IN DEVELOPMENT] InfoLCD - Apex Update made by Godimas. I added only apps that were not in the original mod so it wouldn't make it obsolete and take away the credit.



Available Apps
App Name
Display Name
Description
Vehicle Performance Monitor
[!] Vehicle Performance
Shows speed, acceleration, braking distance, P/W ratio, current slope angle, and maximum climbable slope. Features a visual slope indicator bar.
Vehicle Cargo Monitor
[!] Vehicle Cargo Monitor
Displays dry mass, cargo weight, total mass, maximum recommended capacity, remaining capacity, and P/W rating with visual bars.
Vehicle Efficiency
[!] Vehicle Efficiency
Monitors battery charge, hydrogen tank levels, and current power consumption/production with visual indicators.
Thrust Vector Balance
[!] Thrust Vector Balance
Displays thrust distribution across all 6 directions (Forward, Backward, Up, Down, Left, Right) with visual bars showing balance and available thrust.
Thrust-to-Weight Ratio
[!] Thrust to Weight Ratio
Shows T/W ratio for all 6 directions, indicating ship's acceleration capability and gravity performance.
Stop Distance Calculator
[!] Stop Distance Calculator
Calculates braking distance based on current speed and available reverse thrust. Useful for collision avoidance. If contact is imminent, it will display a warning screen.
Proximity Sensor
[!] Proximity Sensor
Displays distance to nearest object using ship sensors. Visual warning system for collision prevention.
Ion Minimum Altitude
[!] Ion Min Altitude
Shows minimum altitude where ion thrusters become effective (atmospheric density indicator).
Atmospheric Maximum Altitude
[!] Atmospheric Max Altitude
Displays maximum altitude where atmospheric thrusters remain functional.

How to Use
  1. Select a Text Surface (cockpit screen or LCD panel)
  2. Open the surface settings
  3. Choose one of the apps from the "Script" dropdown menu
  4. Adjust settings in the block's Custom Data if needed

Configuration Settings
Each app has its own configuration section in the block's Custom Data. You can customize:
Ground Vehicle Apps

[VehiclePerformance], [VehicleCargo], [VehicleEfficiency]
TextSize=0.65 // Font size (0.1 to 10.0) ViewPortOffsetX=8 // Horizontal padding (pixels) ViewPortOffsetY=8 // Vertical padding (pixels) UseColors=true // Enable/disable color coding
Ship/Thruster Apps

[ThrustVectorBalance], [ThrustToWeight], [StopDistance], [Proximity], [IonMinAlt], [AtmoMaxAlt]
TextSize=0.65 ViewPortOffsetX=8 ViewPortOffsetY=8 UseColors=true

Note: Each app has independent settings, so you can configure different font sizes and offsets for each display. I want to implement more in-dept setting options, like the original mods had.



Display Recommendations
Cockpit Screens (Recommended)
These apps are optimized for square or near-square cockpit screens with the default font size of 0.65. Dark backgrounds are recommended for better visibility and color contrast.

LCD Text Panels
For standard LCD blocks, increase the font size to 1.3 for better readability. The apps are designed primarily for square screens and may require adjustment for wide or tall panels.

Adjustment Tips
  • Adjust TextSize if text appears too small or overlaps
  • Use ViewPortOffsetX and ViewPortOffsetY to fine-tune positioning
  • Set UseColors=false for monochrome displays or visibility issues


Understanding the Displays
P/W Ratio (Power-to-Weight) - Ground Vehicles
Similar to Thrust-to-Weight ratio for ships, this indicates vehicle performance capability.
  • Less than 1.0 (Red): Vehicle is underpowered, very slow movement. Add more wheels or reduce weight.
  • 1.0 to 2.0 (Yellow): Acceptable performance, functional but sluggish on slopes.
  • Greater than 2.0 (Green): Good performance, recommended operating range.
T/W Ratio (Thrust-to-Weight) - Ships
Shows acceleration capability in each direction.
  • Less than 1.0 (Red): Cannot overcome gravity in that direction.
  • 1.0 to 2.0 (Yellow): Can fight gravity but limited acceleration.
  • Greater than 2.0 (Green): Strong acceleration available.
Slope Indicator - Ground Vehicles
Displays current terrain angle from -60 degrees to +60 degrees with a visual bar showing slope direction (uphill/downhill). Max Slope value indicates the steepest angle your vehicle can climb with current wheel power and friction settings. This may not apply to all surfaces. (Blocks are more slippery than voxels except ice)

Status Indicator
  • Drive (Green): Handbrake is released, vehicle ready to move.
  • Parked (Red): Handbrake is engaged, vehicle locked in place.


Disclaimer
This mod was created with the assistance of AI and may contain bugs. It has been tested only in single-player mode.

If you encounter any issues or bugs, please leave a comment with a description of the problem, which app you were using, and any error messages if applicable. Your feedback helps improve the mod for everyone.

There is no translation support for this mod, because it's out of scope for me. Also since English is universal language, it was made only for that. (Not my first language as well)
Known issues
  • Proximity Sensor: Some other mods that modify the grids symmetry mess up the detection points so it does not work correctly, pointing to the wrong place.
  • Proximity Sensor: On under 0m distance if your grids furthest block is not full block, the logic will go past the closest grids distance to the next closest distance whatever it is. Small bug, but doesn't have a fix right now.
  • Stop Distance: Only shows Left, Up & Forward directions and does not always detect some directions. Forward, sides and down alerts should work without any problems.
  • The mod will not load if the plugin loader is using "SEWorldLoadBoost"
  • Mod has some compatibility issues with multiplayer stuff. Not tested, and I don't have resources to work on this side of things. If someone is running this on the server and can test, I will take all the data I can.


Technical Details
  • Mod Type: Text Surface Scripts, not Programmable Block scripts
  • Performance: Updates every 10 frames, approximately 6 times per second
  • Grid Support: Works with main grid and mechanically connected subgrids
  • Multi-Grid: Automatically detects wheels and thrusters on pistons, rotors, and hinges


Credits
  • Inspired by: Mahtrok's "MahInd - Info LCDs (No Pb)"
  • Development: Created by RNM
36 megjegyzés
rnm  [készítő] nov. 18., 4:43 
nvm, that was stupid question lol :D My brain went into black hole mode for a second :D But yeah, thanks for the turkish version!
rnm  [készítő] nov. 18., 4:29 
@Mustafa v 2.0 hey thats totaly okey! Great that you made your own version! How did you manage to get the source, I assume there is a tool for it. But you did it correctly, so mentioned the original mod, and didnt use same cover art. So thank you!
Mustafa v 2.0 nov. 17., 23:29 
@rnm I tried to translate it myself and I managed to do it a little bit. I also put the link of the main mod on the page but as you said, I can do it in a limited way. I did it myself. I don't know if it's a problem for you, I'll put the link but

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3606840650
rnm  [készítő] nov. 17., 13:57 
@Myst Leissa look i made a thing for myself, did a nice thing and shared it with the community, if it doesnt please you thats fine, you dont need to use it and just in general, if you have an issue, try being part of the solution not the problem!
Myst Leissa nov. 17., 11:28 
I see...well I guess I get that to a degree, but honestly? The Fact it doesn't work in multiplayer points to an underlying issue of coding difficulties. I don't think it's fair to say "there's nothing I can do about it"...because you choose not to is one thing, but you COULD do something about it if you wanted to...
rnm  [készítő] nov. 17., 10:37 
@Myst Leissa literally play only by myself, so no, can't really test it any way. If someone is willing to test and give me feedback I would be more than happy to receive it. But currently nothing I can do about it. Also, don't mean to sound arrogant or mean, but I create mods only for myself and just like to share them with people, so other people can enjoy things I find useful for myself, so I'm not really looking on becoming a community dev. This is why I try to keep the scope kinda small and focus only on stuff that matters to me!
Myst Leissa nov. 17., 10:25 
@rnm, if you can't test with a server, how about atleast testing for adhoc multiplayer, or do you not have anyone to invite?
Eisenwulf nov. 17., 3:49 
Please disregard my comment, the reply was for another comment thread.
Eisenwulf nov. 17., 3:44 
As too your earlier question...no, it's not a compatibility issue. I like the 'HUD - Modern and Fancy (Color)' mod, and prefer using it.
rnm  [készítő] nov. 17., 0:59 
@FantazeR Thank you! I will put it in the description.