Space Engineers

Space Engineers

More LCD Apps (No Pb) - Advanced Cockpit Displays
37 条留言
rnm  [作者] 23 小时以前 
@Aleksandr BEOS T (rus) I made some improvements, now should work with multiplayer. Test it out with your friends and let me know if you still have same issues.
rnm  [作者] 11 月 18 日 上午 4:43 
nvm, that was stupid question lol :D My brain went into black hole mode for a second :D But yeah, thanks for the turkish version!
rnm  [作者] 11 月 18 日 上午 4:29 
@Mustafa v 2.0 hey thats totaly okey! Great that you made your own version! How did you manage to get the source, I assume there is a tool for it. But you did it correctly, so mentioned the original mod, and didnt use same cover art. So thank you!
Mustafa v 2.0 11 月 17 日 下午 11:29 
@rnm I tried to translate it myself and I managed to do it a little bit. I also put the link of the main mod on the page but as you said, I can do it in a limited way. I did it myself. I don't know if it's a problem for you, I'll put the link but

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3606840650
rnm  [作者] 11 月 17 日 下午 1:57 
@Myst Leissa look i made a thing for myself, did a nice thing and shared it with the community, if it doesnt please you thats fine, you dont need to use it and just in general, if you have an issue, try being part of the solution not the problem!
Myst Leissa 11 月 17 日 上午 11:28 
I see...well I guess I get that to a degree, but honestly? The Fact it doesn't work in multiplayer points to an underlying issue of coding difficulties. I don't think it's fair to say "there's nothing I can do about it"...because you choose not to is one thing, but you COULD do something about it if you wanted to...
rnm  [作者] 11 月 17 日 上午 10:37 
@Myst Leissa literally play only by myself, so no, can't really test it any way. If someone is willing to test and give me feedback I would be more than happy to receive it. But currently nothing I can do about it. Also, don't mean to sound arrogant or mean, but I create mods only for myself and just like to share them with people, so other people can enjoy things I find useful for myself, so I'm not really looking on becoming a community dev. This is why I try to keep the scope kinda small and focus only on stuff that matters to me!
Myst Leissa 11 月 17 日 上午 10:25 
@rnm, if you can't test with a server, how about atleast testing for adhoc multiplayer, or do you not have anyone to invite?
Eisenwulf 11 月 17 日 上午 3:49 
Please disregard my comment, the reply was for another comment thread.
Eisenwulf 11 月 17 日 上午 3:44 
As too your earlier question...no, it's not a compatibility issue. I like the 'HUD - Modern and Fancy (Color)' mod, and prefer using it.
rnm  [作者] 11 月 17 日 上午 12:59 
@FantazeR Thank you! I will put it in the description.
FantazeR 11 月 16 日 下午 8:50 
Not compatible with Cemera LCD Remastered plugin, if you have both in 1 block(cockpit) game will crash when copying the grid and saves with that grid won't be loadable
Write it down somewhere, just so you might know if people will have same problems
rnm  [作者] 11 月 16 日 上午 3:17 
@Mustafa v 2.0 Currently there is no translation support for this mod. Maybe will add it in the future, but at this time its not a feature and there is no way to modify the language. Maybe if I add it I will ask for people to make correct translations, so they can only select a language as an option. But don't count on it since I have limited amount of time!
rnm  [作者] 11 月 16 日 上午 3:13 
@Aleksandr BEOS T (rus) That is really weird bug? Since I am playing only solo, I don't have any resources to test it for multiplayer, and I don't have a server so no way to actually trouble shoot it. I will add it as know issue, but can't really fix it currently, so sorry about that.

Also what comes about translation, Its not really in the scope of the mod. Since different languages have different requirements (lengts etc.) the layout can break easily. I had to do a lot of fine tuning even with english to make it work properly.

I will think about a way for translation to be an option, so its easily manageable and will maybe add it as additional feature for this, since a lot of people have asked about translation, but wont promise it will ever happen, since i have limited time in my day as well, and its not really a priority for me.
rnm  [作者] 11 月 16 日 上午 2:58 
@Orion Matrix Thank you for looking into it. I will add it as a known issue. Currently i don't have resources to fix it since I mostly developed this for myself, but I will add it as disclaimer so if people use that plugin they know why it might not work!
Aleksandr BEOS T (rus) 11 月 16 日 上午 2:36 
Greate job, love this thing very much. But i have one issue, when i play solo it works, but when i want to invite someone to my world game just shutsdown with no errors. Was force to take out the mod, and works fine then.

And question, for translation, mayby its possible to make a separate cfg (text) file with tags, so that ppl could translate whemselfs?

Great job, any way keep up !!!
Mustafa v 2.0 11 月 16 日 上午 12:43 
Is there a chance to translate this into Turkish? If so, please explain how to do it. I'd like to do it.
ThrustMonkey 11 月 15 日 下午 5:11 
Sorry mate, awesome, I would of subbed if it was a script.
Orion Matrix 11 月 15 日 下午 4:21 
I have it, the mod will not load if the plugin loader is using "SEWorldLoadBoost"

Removing that fixes the issue.
Orion Matrix 11 月 15 日 下午 3:14 
Seems to have something to do with one of the plugins I use, I'll have to check them one at a time. :steamsad:
Orion Matrix 11 月 15 日 下午 3:03 
Nothing comes up. I'll try it without the launcher and see if that helps.
rnm  [作者] 11 月 14 日 下午 2:11 
@Orion Matrix I have not tested it with that. Do you get any error messages when loading the world (Ctrl + F11)?
Orion Matrix 11 月 14 日 下午 12:30 
Hi, I've got this mod installed in my world, but there is nothing in the 'apps' dropdown list. I'm not sure what I am doing wrong. Have you tested this mod with Pulsar plugin loader? I'm wondering if that might be having an effect.
rnm  [作者] 11 月 14 日 上午 11:03 
@rabzoue naah, sorry that is out of scope for me currently.
rabzoue 11 月 14 日 上午 6:18 
Nice mod, any way to translate ? In french for example ?
pryde64 11 月 13 日 下午 6:36 
wow what a awesome idea i use a lot of no PB lcds they are so cool great job
Godimas 11 月 13 日 上午 10:17 
Sounds good!
rnm  [作者] 11 月 13 日 上午 9:26 
@Godimas Thank you for your kind words. And I just quicly looked into scaling to other screens, but it seemed too complex for me, so gave up on it quite quick, but overflow from bottom one screen to another seems like a good idea that could work. But no, im not planning on building that, so go for it and I will sub that then :DD
Godimas 11 月 13 日 上午 6:54 
I was also planning on doing a bit of R&D to see if I could add an "extension" app. Something to display information that is overflowing off of the bottom one screen on to another.

Is that something you had planned too? Just want to make sure we are not doubling up on effort.
Godimas 11 月 13 日 上午 6:47 
This is awesome!!!
I was planning on implementing some of these apps in InfoLCD - Apex Update, but subbing to this mod is WAY easier :D

Nice job!!
rnm  [作者] 11 月 13 日 上午 4:46 
@xTUx Death Lord I looked at the ModAPI and it's not supported so I would have to manually code it together. I think it can be done technically, but the layouts of these screens are quite complex in itself already so calculating every pixel position that overflows is really complex here. I think i will have to leave it up to someone else to figure out or make a separate API mod for that. But since SE2 is coming I think this is a thing that will never happen unfortunately.
rnm  [作者] 11 月 13 日 上午 4:17 
@xTUx Death Lord Honestly not sure if you can use this with linking lcd screens. Haven't tested it. And yeah. Currently it only supports offset and text scaling. I tried to make it as big as possible, because i have hard time with this myself as well, but its difficult to make it properly dynamic like web design normally is. I will look into this lcd screen linking and if that is a feature I should add or at least make it compatible with that kind of mods.
xTUx Death Lord 11 月 13 日 上午 1:10 
its nice this is all in game apps and i cant wait to test it just wanna know if i use this with something that allows me to link screens will the app still work because i find that the text size even if scaled up is some times hard to read and if i get it easily readable its ends up with a scrolling screen so i like to make a lot of wide screens so i can read the info and it sounds like this is just text and offset scaling.
rnm  [作者] 11 月 13 日 上午 12:44 
@TheHellKat me to man :D and i hate PB scripts. Way too complicated. When I play I want to play not to code.
rnm  [作者] 11 月 13 日 上午 12:42 
@Rinzler_1982 Ahh thank you for your observation. Yes It appears that the stop distance app has some bugs. Mainly your correct with the directions. I also noticed that the detection is little bit funky some times now that I tested it more extensivly. It Works mostly fine for most use cases so going forward and droping down but i will fix those issues when i have time. Thank you.

And about raycasting, it does not require camera. It should work without any cameras on the grid. At least in my testing I did not use any cameras and no issues. So it should work without problems.
Rinzler_1982 11 月 12 日 下午 9:43 
Moar Skreenz = Moar Bettur!

A couple things I noticed:
Stop Distance looks like it only shows Up, Left, and Forward, even if you're going Down, Right, or Backward.
The proximity detector looks like it uses raycast, so I assume you must have cameras in the directions you want to monitor?
TheHellKat 11 月 12 日 下午 7:21 
Always love more display scripts 👍