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https://wiki.facepunch.com/gmod/render.GetResolvedFullFrameDepth
The MW base is just cool modern guns. But damn, let them be compatible with the depth buffer and shaders. It's not my concern, no matter how much I'd like it to be. If I were the developer of the weapons base, I would have made a fix.
It's almost 2026, and the MW base can't be used with a depth buffer to create shaders. Although it could be a nice combination.
I just often get messages saying there's a bug with this addon, or with another one. But it's not my bug. These aren't shader library bugs. All addons that don't work with GShader are the addons' problems, not the GShader library's.
Okay I did some troubleshooting and the issue I posted on your CSM addon I now believe is an issue with the GShader Library.
With debug mode on, the "_rt_WPDepth" and "_rt_NormalsTangents" windows will just stop updating and just freeze after a short while and never unfreeze. "_rt_Fog" seems to break also. Whenever this happens the shaders also break.
This was tested with only this, your CSM Shader, and your Volumetric lighting shader as the only addons enabled. It happens on regular branch and x86_64 branch. I tried lowering resolution and it still freezes.
Not sure why this is happening.