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Fargos Souls Mod Old DLC Recreation
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
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8.963 MB
2 mar @ 17:21
18 nov @ 17:38
38 ändringsnotiser ( visa )

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Fargos Souls Mod Old DLC Recreation

Beskrivning
So a few weeks ago, I was playing the old Souls DLC in 1.3 with my sister, when suddenly, I'm heading up to space to explore, and the game lags BAD.
My solution? Recreate the entire mod after over a month of development just so I can play this in 1.4.
I have no clue if this has been created yet, and I probably should have checked beforehand, but at this point I'd rather play this anyway.
So, heres the old DLC recreated (except SOA doesn't have a public workshop so isn't included yet).
Content:

Items:
Calamity: 30 Enchantments, 4 Forces, 2 Souls, and 1 Essence
Thorium: 66 Enchantments, 9 Forces, 3 Souls, and 2 Essences
Spirit (Classic): 26 Enchantments, 4 Forces, 1 Soul, and 0 Essences
DBZ: 1 Soul
Consolaria: 3 Enchantments (3 more and a force soon)

1 Force if these 4 are enabled:
Clamity: 1 Enchantment
Calamity Entropy: 1 Enchantment
Catalyst: 1 Enchantment
Calamity Hunt: 1 Enchantment

Bosses/NPCs:
Echdeath

Planned Content:
Other Fargo's DLC secret bosses
Homeward Journey
Devil Fruit User Class One Piece
Stand User Mod from Jojo
Mount and Journey
Community Remix (probably will be verboten one replaces Soul of the Tyrant as the overlap would remove almost all accessories from enchantments and also other additional items)
Consolaria/Add support for Fargo’s More Souls Crossmod
Clicker Class
Vitality Mod Soul/Essence (possibly a force as well)
TerRoguelike
-Open to suggestions-

Compatible Mods:
Fargo's Souls Mod(Required)
Fargo's Mutant Mod(Required)
Fargo's Souls Mod Calamity DLC
Fargo's Souls Mod Extras
Calamity Mod
Clamity Mod
Calamity Entropy
Catalyst Mod
Calamity Hunt
Thorium Mod
Spirit Mod
DBZ Mod
Unofficial Calamity Bard & Healer
Unofficial Spirt Bard, Thrower & Healer
Consolaria (partially)
Other mods are compatible these are just the ones that have content specifically made for them

Credit:
I want to note that I did not create this mod for any malicious intent, and I give full credit for all content to:
The creator of Fargos Souls DLC(which this mod gets most of it's content and assets from)
The creator of Fargo-Souls More Crossmod (Unofficial Addon) (which this mod gets all of its spirit mod additions from(would have used this one, but there were a few formatting things I preferred for this mod))
The creator of the Community Souls Expansion (which this mod gets its 4 dlc enchantment sprites(would have use this one there was a ton of things I preferred for this mod))
I'm not affiliated with these people at all, and this is a completely unofficial mod.
Enjoy!
Ursprungligen skrivet av tModLoader FargosSoulsModDLCRecreated:
Developed By The Terrarian
Populära diskussioner Visa alla (5)
91
7 nov @ 18:46
General Suggestions Discussion
𝔻𝔼𝕀𝕍𝕆𝕀𝔻
57
9 okt @ 20:25
General Crashes/Bugs/Errors Discussion
𝔻𝔼𝕀𝕍𝕆𝕀𝔻
4
8 mar @ 7:31
[Fixed] Failing to intialise on startup
GearLocked
283 kommentarer
RNGstrategist 6 timmar sedan 
awesome, thanks!
Ackerman 7 timmar sedan 
The Lunic Corp. enchantment being a component of the Astral enchantment is actually a bug in the latest version of the mod. The Titan Heart enchantment is supposed to be in the recipe of the Astral enchantment, and the Lunic Corp. enchantment is just supposed to be the component of the Devastation Force.
Fanver 8 timmar sedan 
Why is the lunic corp enchantment part of the devastation force when it is also a component of the astral enchantment in the desolation force?
Fanver 23 timmar sedan 
Is it just me or does the colossus soul really not add enough defense only giving 10 when it has items that give up to 15 in its recipe?
虞悖 21 nov @ 7:14 
Hi it's a good mod but could you put this mod on Github?
So that we can help you to fix localization file
Wesley  [skapare] 18 nov @ 19:12 
@RNGstrategist V0.40.2 should fix the enchantment issue, thank you for reporting! :steamhappy:
Wesley  [skapare] 18 nov @ 15:41 
Okay to respond:

1. About the item description: I haven't noticed this myself, although currently localization doesn't work very well for other languages so that might be the cause.

2. For enchantment effects: which enchantment effects have you noticed not being inherited? Also are the enchantment effects themselves not working within the enchantment item or the force or both?

3. Sadly, this is a downside, to get this mod to work with the Squirrel the internal items were changed for example OmegaBlueEnchantment -> OmegaBlueEnchant, because Fargo's looks for Enchant in the name and not Enchantment. However, this does mean TModloader will remove the item because it looks at the internal name not the display name. I will see if I can get a patch to fix this, but if not you can use Cheat Sheet to get them back.

Thank you all for your feedback :steamhappy:
RNGstrategist 18 nov @ 14:45 
After the latest update, all the enchantments I had previously made, now say unloaded item, have a missing texture square and list that its supposed to be from this mod. and I do have the mod active. I can still track down and find the recipe in game for the enchantments, it just seems like my old ones no longer properly exist.
wyhgll 18 nov @ 0:54 
After the update, some Enchantment effects have not been inherited. I hope it can be repaired as soon as possible.
The mouse pointer is placed on the item, but the item description cannot be displayed