Garry's Mod

Garry's Mod

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Sandbox Weapon Shop and Money System
   
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素材类型: 插件
插件类型: 实体
插件标签: 快乐, 角色扮演
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887.820 KB
2024 年 11 月 26 日 下午 9:12
9 月 8 日 上午 4:10
4 项改动说明 ( 查看 )

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Sandbox Weapon Shop and Money System

描述
WARNING: MODIFIED NPCS LIKELY DO NOT WORK.

NPCs which rely on setting attributes for existing NPCs (case: `npc_rollermine_friendly`, `npc_rollermine_hacked`, and `npc_turret_floor_resistance`) WILL NOT WORK with this addon. GMOD does something weird when spawning these so the addon cannot properly replicate the changes. Until I figure out what GMOD does to make these work, those NPCs will not function with the addon.

Any further comments regarding NPCs not spawning will be deleted; please post details on the Github [listed at the bottom] instead of here. This helps identify what other NPCs are potentially broken.

A fun little script to make weapons worth getting by buying through hard earned blood money.

FAQ is here.

Please read the FAQ before posting a comment on this workshop; posts that do not follow this simple request will be removed starting April 2nd, 2025.

Features:
Money System
- You Kill, You earn Money
- Dynamic money value given depending on how much HP an NPC has
- Works on 99.99% of NPCs (and hopefully most Workshop NPCs)
- Many configurations to adjust money gain (Spawnmenu -> Options -> Weshop Admin -> Money Options)
- Configuration Presets
- Option to split cash between players (Co-op Mode)
- Option to replace vanilla ammo with grabbable cash
- Option to replace vanilla Wall chargers and health chargers to become shops
- Option to disable pickups on vanilla weapons
- If you want to replace other entities with shop/money i suggest using the Total Replacer mod (Warning from Famous5000: This addon appears to be a little buggy, if it doesn't work on the server then report it to the addon dev)
- As Admins, you can reset all players cash to the start using wblmoney_resetallplayermoney command console
- Option to buy anywhere (If enabled, you can say "!wblbuy" in chat, or use the console command "wblbuy")
- and others!

Weapon/Entity Buying System
- Spend your hard earned cash on Weapons, ammunition and entities!
- Add your own weapons/entities or workshop SWEPS in the shop
- Organize weapons/entities in shop by adding them in categories
- Two weapons with the same "SlotID" will make it so only one of the weapons can be bought
- Option to disable pickup for same slot ID weapons
- Add Weapon list Presets and create your own weapon shop list
- Quickly edit ammo and weapons in the list by right clicking to open context menu
- Quick add option uses an algorithm to do the setup for you (about 90% correct setup)
- Use "wblmoney_showsuggestedprice" to see suggested price of your currently held weapon

How to have fun with it:
Make your own weapon list. If you don't want to, wblack actually made a built-in preset for you to try:
Half-life 2 Tiered weapon list preset contains the following addons and must be subscribed to, so you can use it:
RTB:R Weapons Pack
Entropy: Zero 2 SWEPs
Entropy: Zero 2 Xen Grenade
ZBase EZ NPCs Content


After that, just go in game in gmod then open up the Spawnmenu -> Options -> Weshop Admin -> Shop Options
then select Half-life 2 Tiered under Weapon/Ammo List Preset.

Make the Weapon Shop entity under Spawnmenu -> entities -> Weshop

Get some profit by killing your enemies or friends!

Recommended to play with npc battle maps/scripts, here are some suggestion workshop mods to play with it:
Simple Horde Mode for Sandbox -- Famous5000 recommends; this addon is easy to configure and even allows for scaling battles.
gm_devbattle
Reinforcements System


The original developer (wblack) also made a guide in making it work in HL2 Campaign, check it out:
Play HL2 Campaign with Weapon Shops

Other useful mods:
Weapon: Setup, Transfer And Restore - Workshop If you get frustrated on losing your weapons (keep inventory)
Weapon Editor & Replacer for balancing/editing weapons
Alternate Model for Weapon Shop by Neeko
Customizable Entity Spawner after adding the shop entity on the list, should spawn around you
Modest Map Manipulator A mod that makes entities (like the weapon shop) to persist in maps

Go send donations to the original developer of this addon. You can also send me money via the second link if you choose to do so.
https://ko-fi.com/wblack57
https://ko-fi.com/famous5000

Legacy addon page: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3342435610

Note
- If you are using Manual pickup (i.e. Vmanip manual pickup), this will conflict with my "Disable All Vanilla Weapon Pickup" and "Disable pickup for same slot ID weapons" feature. Simply uncheck them in my option and manual pickup will work
- Inspired by Counter-Life, a half-life 1 mod you should try it!
- Most of this page is unedited from the legacy addon. Tried my best to replicate it.

!!! UNSTABLE BRANCH !!!
Github[github.com] for the addon. Changes on the GitHub will be ahead of this addon until I can confirm everything is stable. If you want a more up-to-date addon use the unstable one, but beware of bugs.
211 条留言
Famous5000  [作者] 12 小时以前 
This one still uses the integrated money system and supports external modifications much easier for stuff like GMOD Blueprints, other than that I'm not sure what all has changed on the OG mod, since it was updated without communication to me.
Autumnis 16 小时以前 
since the original addon has been updated, is there any reason to have this now?
Famous5000  [作者] 11 月 11 日 上午 10:50 
The money gained from the entity is already defined by a CVAR... And yeah that's what I was pointing at. I'll add the suggestions to the Github.
Scraplord7 11 月 9 日 上午 11:03 
also is there a chance that you could make a CVAR that can change the amount that the WeMoney entity gives?
Scraplord7 11 月 9 日 上午 10:23 
I mean separate shops that have different with different menus. So like you could save a preset with the ID of "Weapon shop" and another "Car Shop" and then you can set a shop to that specific ID so that it has that menu.
Famous5000  [作者] 11 月 9 日 上午 4:47 
Unless that's not what you mean by "ARC9?" in which case please elaborate further.
Famous5000  [作者] 11 月 9 日 上午 4:46 
@Scraplord7
You mean as in allow making separate shops accessible via different commands or interacting with different terminals? I might be able to.
@Томми Анджело
Any current functionality with it is all you are going to get unfortunately, if you need something more specific (like loadout set variants) you're going to need to either make a support addon or use something like GMod Blueprints to spawn the entity with the parameters you want.
Томми Анджело 11 月 8 日 下午 3:07 
ARC9?
Scraplord7 11 月 4 日 下午 2:23 
could you make shopIDs, so each shop could be custom?
Famous5000  [作者] 11 月 2 日 下午 8:26 
hmm... There shouldn't be any complicated functions running which would make it stutter like that... I'll investigate further and see if there's something here I can check to ensure it works properly but I can't guarantee I'll find anything. Good to know it is right after an NPC is killed though...