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报告翻译问题






You mean as in allow making separate shops accessible via different commands or interacting with different terminals? I might be able to.
@Томми Анджело
Any current functionality with it is all you are going to get unfortunately, if you need something more specific (like loadout set variants) you're going to need to either make a support addon or use something like GMod Blueprints to spawn the entity with the parameters you want.
Unknown command: wblmoney_money_largearmorprice
Unknown command: wblmoney_buyanywhere_OnSpawn
Unknown command: wblmoney_buyanywhere
You need to provide an error message or else I cannot help you. It's probably Steam being a ♥♥♥♥♥♥♥ and not downloading the addon correctly for you, in which case, clearing your download cache can help solve it.
B. I'll add it as a suggestion that the mod should have a "drop" command.
I'll add it as a tentative bug report but unfortunately without log output there's not a whole lot I can do.
This is the mod I'm talking about: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3259332947
That is an idea I am curious if I can implement properly. It probably won't be images though, it'll likely be a model w/ textures (leave it blank to use default).
I'll add it to the Github.
Should be possible inside of the configuration menu, right-click the weapon and hit delete. Not entirely certain on categories, but if it isn't automatically deleted on last weapon going missing, pretty sure it's the same deal. Don't remember if it happens automatically or not.
Steam problem. Delete the mod locally, validate files, and then relaunch the game.
The armor/health systems depend on what your *max health* is set to via the gamemode or other means. Though in every single addon I've seen with armor stuff, the max has been 255. Take that with a grain of salt though.
If you want an addon which can adjust your max health, consider ULX.
The ammo limiter is set to what you set the max ammo you can purchase.
And yes that is a planned feature but with me not doing programming for a while you'll need to either apply a pull request to implement it yourself or wait for someone else to do it, or for me to return to programming work.
Try this for the entities that the printers require: https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=874053982&searchtext=printer
Spawn the stamps, the individual printer upgrades, and the tray. The paper entity is *not* used.
I made custom entities, it didn't work, I tried using just props, it didn't work either.
I don't know what to do and I'll probably just give up on the idea and go back to just messing around with the standard sandbox with NPC battles.
Do I need to create the entities or nah just use some props? bc i don't understand LITERALLY ANYTHING.
You'd need to find where GMOD Blueprints stores its file and then put the files you downloaded into that folder.
@infernal
No, nor is it planned.
Thank you very much, that will be very helpful. Just one question, I have never imported anything before, so I don't know how to do it.
Grab GMOD Blueprint, then look in here for a couple of examples of money printers I've set up.
First one prints money packets over 4 kills, second one is over time as long as you feed it the entities it requires. You can edit them yourself once you download them and import them.
https://drive.google.com/drive/folders/12f4RBSw7EwpZPNOwZ1zYlYl0Lh1w6leI?usp=drive_link
(I was trying to make a darkRP server, but it kept crashing or corrupting the mod, so I had to use this add-on in the sandbox that I had been using for a long time on my sandbox server.)