Total War: WARHAMMER III

Total War: WARHAMMER III

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Expanded Building: Bastions, Forts & Gates
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1.078 MB
30.10.2024 klo 19.08
8.11. klo 14.02
19 muutosilmoitusta ( näytä )

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Expanded Building: Bastions, Forts & Gates

11 kokoelmassa, tekijä ChopChop
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Kuvaus


In order to unlock the slots in this mod you have to use MIXER, but I am not adding it as required as it will work without (more info in "Features"):

The mod is saved game friendly, but the slots may not unlock. To restore the slots use Prop Joe's Console Commands, select the bugged settlement and type "primary X" with the X being number of current level of the city building chain.


This is a standalone mod aiming to utilize the feature of Bastions in the game and expand it to Forts and Gates:
  • The Bastion as the defence from the Chaos Tide still remains the strongest of them all, therefore same way as it's made for Grand Cathay - all factions also get military and special building chains in ny of them. However only Grand Cathay is able to expand the same way in the Gates & Forts, having same available buildings to construct as in Bastions. Use MILITARY & ECONOMY submods linked below to expand Forts & Gates to full Bastion set of buildings. Additional submod PROVINCE EXPANSION will add all custom buildings from this mod to all regular provinces.

  • Forts & Gates - all remaining factions get a special limited variety of available buildings fitting the theme of military support points with low economic value. Within the selected buildings each faction gets 1-3 new buildings that can be found ONLY in Forts, Gates & Bastions, with one of them always having a small faction-wide effect, that when controlling all 10 Bastions/Gates/Forts on map will give a reasonable reward sum for conquering the world.

All assets used in this mod are custom made by me using the in-game files and good 'ol GIMP. The mod does NOT edit any existing buildings or effects and is aimed to fit vanilla balance of the effects strength.


In order to construct new buildings added in this mod, I have created additional building slots for the Forts, Gates & Bastions. Additional building slots are available with and without MIXER according to the number in the table below:

BASTION / FORT / GATE LOCATION
MIXER: DISABLED
MIXER: ENABLED
Bastions:
  • Dragon Gate
  • Snake Gate
  • Turtle Gate
4 slots (3 building slots + 1 for city)
4 slots (3 building slots + 1 for city)
Forts:
  • Fort Bergbres
  • Fort Soll
  • Helmgart
2 slots (1 building slot + 1 for city)
4 slots (3 building slots + 1 for city)
Gates:
  • Phoenix Gate
  • Unicorn Gate
  • Eagle Gate
  • Griffon Gate
2 slots (1 building slot + 1 for city)
4 slots (3 building slots + 1 for city)
  1. BASTION - following vanilla Bastion setup for Grand Cathay all supported factions receive the similar setup with full basic and advanced military buildings. Additionally same as vanilla Bastions - I added selected support buildings to all from the detailed list below for the Fort & Gate.

  2. FORT & GATE - settlements get 6 buildings*:
    • Smith/Carpenter/Workshop
    • Worship/Corruption
    • Tavern/Public order
    • Small economy building
    • Roads
    • Special semi-landmark "discovery" buildings

    *Grand Cathay receive Bastion buildings setup for all: Bastion, Gate & Fort with added buildings in the link below:




This mod is giving Bastions for all factions and small version for Fort & Gate, but if you would like all Forts & Gate to become Bastions (having also full military sets) use the submod MILITARY below. Additionally here is a submod that will give all Forts, Gates & Bastions full ECONOMY turning them into special city when enabled together. If you like my work on custom buildings - I recommend the Expanded Building Overhaul that adds them to all towns.

Bastions, Forts & Gates | Military Submod
Bastions, Forts & Gates | Economy Submod
Building Slots Extended - Bastions, Forts & Gates - 6 Slots
Building Slots Extended - Bastions, Forts & Gates - 9 Slots
Building Slots Extended - Bastions, Forts & Gates - 12 Slots

Expanded Building Overhaul

TRANSLATIONS:
Française - French by Pendragon64
한국어 - Korean by Modmodmod
한국어 번역 모드 - Korean by min985
中文汉化合集 - Chinese by To infinity and beyond

Thank you!

SUBMODS:

TW Millennium: Modern Warfare Submod by Erebi

Many thanks!

Extra flavor recommended mods by Murranji:

Murranji's Great Bastion Expansion Mod
Murranji's Empire Fort Invasions Mod
Murranji's High Elf Gate Invasions Mod


Many thanks to Mixu for the incredible amount of work done for the modding community, creation & support of Mixer and responding to my request of unlocking the slots for Forts, Gates and Bastions, therefore allowing creation of this mod after update 5.3.

Cheese Pastures - in collaboration with Lily, when enabling Lily's Bretonnia Overhaul this building will have Cow Catapult available to recruit. Additionally The Bretonnia Overhaul also now contains the Cheese Pastures available as regular building in all provinces without this mod. Many thanks!

Imperial Academy - this building is a revival from WH2, many thanks to Obopmot for allowing the use of same keys for compatibility with his mod "Empire Techtree Expanded [5.0]"

- Sam8872 - Roads: Cathay, Daemon, Khorne, Nurgle, Orge Kingdoms, Slaanesh, Tzeentch

Screenshots taken using mod by Müsliriegel, Drew_West & Levie:


chopchop workshop chop chop buildings bse extra additional expanded expansion
164 kommenttia
Augustus 25.11. klo 5.52 
The Submod for Millennium is causing to crash when occupying gryphon wood.
Augustus 25.11. klo 5.10 
Anyone experiencing crash as you conquer/own Gryphon wood?
ChopChop  [tekijä] 14.11. klo 9.04 
Automaattinen sisällöntarkistusjärjestelmä ei ole vielä ehtinyt tarkistaa kommenttia. Se piilotetaan, kunnes varmistamme, ettei siinä ole haitallista sisältöä (esim. linkkejä nettisivuille, jotka yrittävät kalastella tietoja).
ChopChop  [tekijä] 9.11. klo 8.27 
I never made translation but it's nothing more difficult than creating one table with higher priority than my mod. Ask Wojtek_B and maybe he will translate mod for you :)
nawie11 9.11. klo 1.55 
Btw, how I can make translation for polish langue?
nawie11 9.11. klo 1.55 
Yes, I unsub and resub this two mods and now is working ok. Thanks for your answer!
ChopChop  [tekijä] 9.11. klo 0.41 
Do you have enabled new required mod "ChopChop's WH3: Assets"? Mod Manager should display now a message with missing required mod.
nawie11 9.11. klo 0.39 
After update i have error:

Crash report
The following mods cause a crash to the Database: !chop_bastion_fort_gate.pack
The first invalid database record is
wh3_dlc20_secondary_addon_garrison_high_elf_gateschop_DARKELF_d
reamwine in table building_chain_set_items_tables
and pack file !chop_bastion_fort_gate.pack
The application will terminate now.
ChopChop  [tekijä] 8.11. klo 14.05 
MOD UPDATED :steamthis:
- Added support and RPFM requirement: ChopChop's WH3: Assets
- Khorne can by default choose type of Fort/Gate/Bastion to further build milirary chains (daemon or mortal). Mod still supported with "No Restrictions" that will unlock both despite the chosen settlement chain type.
ChopChop  [tekijä] 24.10. klo 4.37 
IMPORTANT INFO:

This mod has now added new required item: "ChopChop's WH3: Assets".

Mod Manager should now ask you to sub and enable this mod along. It is made to improve performance of all my mods and allow me to unify all my work into one place. This will not affect the saved games as it is only an internal database operation that and will be executing slowly across my wokshop items and collections.

One day it will also allow me to release a big all-in-one ChopChop mod with all modules avaiable separately for full optionality from user side and very efficient control of mod from my perspective. Make sure to subscribe to Asset mod and resub to this mod here once it updates on the workshop (this info is made ahead).

Many thanks, ChopChop ✌

ChopChop's WH3: Assets
https://steamcommunity.yuanyoumao.com/workshop/filedetails/?id=3592152960