边缘世界 RimWorld

边缘世界 RimWorld

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Medieval Fantasy Themed Relic Quests
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Mod, 1.4, 1.5, 1.6
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3.753 MB
2023 年 9 月 14 日 上午 11:12
6 月 22 日 上午 9:46
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Medieval Fantasy Themed Relic Quests

描述



I've always thought that the relic quests from ideology and the whole idea of tracking down a powerful relic to worship are very suited to a medieval/fantasy playthrough. This mod aims to give the quests and everything associated with them a more fitting theme for that kind of playthrough.


Compatibility

The mod should be compatible with most things as it doesn't actually add or remove anything, it just changes names, descriptions and textures of existing things.

As of the latest update, I believe Rimedieval has re-enabled the relic quests so it should now be compatible.

Mods that retexture any of the items covered in this mod are compatible, just make sure this mod is lower in the load order.


What's changed

Everything involved with the relic quests/generic complex quests has been given a new name, texture and description, the main things being:

Ancient terminal/worshipped terminal > Ancient texts/tablet
Ancient cryptosleep pod > Ancient sarcophagus
Ancient hermetic crate > Ancient treasure chest
Ancient security crate > Ancient lockbox
Ancient comms console > Ancient beacon
Ancient fuel node > Explosive barrel
Spacedrone > Stolen airship
Ancient enemy terminal > Suspicious pedestal

Same for all the ruined structures in and around the ancient complexes and ancient dangers.

Renamed the ancient complexes to "ancient outposts", changed the map icon and floor types.

As the standard shuttles and drop pods are involved, they've been changed to airships and balloons. This affects them outside of the relic quests.

All instances of hacking have been changed to "investigating"

Quests names/descriptions have been changed. I've tried to keep things relatively generic and similar to the vanilla quests.

I've also made a separate, optional mod that changes the Ancients (the guys that pop out of the cryptosleep pods/sarcophagi) to have a more medieval fantasy theme, check it out here.

New textures






Quest examples










[ko-fi.com]
106 条留言
CheeseRoll 10 月 22 日 上午 6:56 
also works if you click advansed
CheeseRoll 10 月 22 日 上午 6:54 
Dont know if it works but if you right click on Vanilla Textures Expanded when disabled/grayed out (in the mod menu)you can disable the shuttle retexture
Zek 10 月 20 日 下午 8:08 
Just to make it common knowledge. I had a texture problem with the Airship that arrives from the empire, While it was landing and leaving it had the Relic Quest texture but when it landed it changed to red/greyish techship. I found out this texture is coming from Vanilla Textures Expanded I tried deleting texture from VTE and it landed with no texture at all lmao. Removing VTE solved the problem.

This is the texture @Muad'dib commented about on page 2 of the comments

So just to make it clear Vanilla Textures Expanded isn't compatible with this mod because of this

@Bottch_Job great mod btw fits my current PT well
kBaylife 10 月 17 日 下午 2:32 
I've encountered an issue with the texture of the Ancient sarcophagus (from an ancient danger). When I uninstall reinstall the sarcophagus (via minify everything mod) the texture only works as long as there is someione inside.
If the sarcophagus is empty, it only shows correctly in the same orientation it spawned (horizontal, with the interaction spot below). in any other orientation the texture gets shown twice, with one of them offset by at least half a tile diagonally.

nothing gamebreaking tho
MannenMyten 9 月 3 日 上午 9:17 
@Silverling there is a mod for that that came out yesterday: Medieval Transport
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3560507606
Silverling 8 月 20 日 上午 8:32 
Hi, love your mods!
Would it be possible to retexture the new passanger shuttle from odyssey into an airship like the other shuttles, or something similarly medieval/fantasy?

Thanks for the mods! Can't play medieval rim without them :)
Tinda 7 月 12 日 上午 9:48 
Ooh sweet! I have a whole collection going with things of this nature that I don't have to duplicate. This is going on it, thanks for mentioning!
Waffleman 7 月 12 日 上午 9:03 
@Metrod125 There is a mod option in Vanilla Textures Expanded that adds that shuttle texture. The toggle in the mod options for that mod should fix your problem.
Waffleman 7 月 12 日 上午 9:02 
@Tinda ViralReaction (current updater of Medieval Overhaul) is in the final stages of his own Fantasy Biotech mod. It's up on his github if you'd like to take a look and see what he's done. That should cover most of the Biotech DLC. I know he's retheme'd mechanoids to resemble Dwemer technology from the Elder Scrolls. There's also a fantasy version of deathrest technology and gene modification in there too. He should hopefully have a full release in the next few weeks, I know he was calling for some testers to play around with the mod and make him some aesthetic screenshots for the steam page.
Tinda 6 月 27 日 上午 7:22 
Yes, it's a gigantic project. I'm going to break it into pieces, and do the most prominent ones first. I was planning on starting with electricity.

Thanks for permission to use your textures!