RimWorld
4,411 értékelés
Vanilla Vehicles Expanded
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Díjazás
Kedvenc
Kedvenc
Törlés
Mod, 1.4, 1.5, 1.6
Fájlméret:
Közzétéve:
Frissítve:
17.829 MB
2023. aug. 4., 12:04
aug. 3., 14:48
36 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Vanilla Vehicles Expanded

2 Oskar Potocki készítette gyűjteményben
Vanilla Expanded
111 elem
Vanilla Expanded - Empire playthrough
148 elem
Leírás
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Népszerű témák Összes megnézése (160)
408
1
10 órája
KIEMELVE: Bug Reporting
Oskar Potocki
1
14 órája
Vehicles with indirect fire, inaccuracy with CE
Tipic_faker
10
okt. 20., 5:55
Problems with pawns keep adding to cargo after target is reached
Black_Chief0
2 450 megjegyzés
MassiveRockP 2 perce 
I have no idea what caused this bug, but it was similar to MNP's, where when I tried to add an arrested prisoner to my caravan at an ancient complex, but it would let me reform the caravan. It eventually let me reform after I left the prisoners, but again, I don't know if its a VEF problem or not.
Just leaf 4 órája 
Maybe some tank or combat aircraft on space?
Oskar Potocki  [készítő] 10 órája 
No idea, sounds like a vehicle framework bug no?
Мир 15 órája 
When I capture prisoners at a new location and load them into a transport, the transport doesn't depart from the global map and stays in place. Any ideas?
SirDvorfDmTTV nov. 23., 7:27 
will u add more boats, i want to make colony with battle boats?
Mein Kampf Kodeine nov. 21., 23:14 
can i remove this mid save
gorboflorbo nov. 20., 12:33 
i love you oskar
Oskar Potocki  [készítő] nov. 20., 10:04 
All these features depend on Vehicles Framework having them. Once vehicles framework has support for them, I will add them in my mod.
The snack nov. 20., 8:01 
Does anyone know when the later features will be added? Or if they are even planned? (like anything being worked on rn), Great mod, keep up the great work:steamhappy:
Oskar Potocki  [készítő] nov. 18., 4:02 
Do not report CE issues here. I didn't make a CE patch nor do I intend to fix their patches. Report CE issues to them. They change everything anyway so it's not like I know what exactly they did that broke.