边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Vehicles Expanded
2,446 条留言
SirDvorfDmTTV 2 小时以前 
will u add more boats, i want to make colony with battle boats?
G2 Mein Kampf 11 月 21 日 下午 11:14 
can i remove this mid save
gorboflorbo 11 月 20 日 下午 12:33 
i love you oskar
Oskar Potocki  [作者] 11 月 20 日 上午 10:04 
All these features depend on Vehicles Framework having them. Once vehicles framework has support for them, I will add them in my mod.
The snack 11 月 20 日 上午 8:01 
Does anyone know when the later features will be added? Or if they are even planned? (like anything being worked on rn), Great mod, keep up the great work:steamhappy:
Oskar Potocki  [作者] 11 月 18 日 上午 4:02 
Do not report CE issues here. I didn't make a CE patch nor do I intend to fix their patches. Report CE issues to them. They change everything anyway so it's not like I know what exactly they did that broke.
牢尼今天吃什么 11 月 17 日 下午 9:52 
I'm having an issue with VVE's rocket vehicle in compatibility with CE: when rockets are launched, they float in the air for a few seconds and then detonate prematurely near the target. However, in the same CE environment, infantry/stationary cluster rocket launchers work perfectly fine.
I've streamlined the mod list (only keeping CE, VVE, and essential mods), confirmed there are no available compatibility patches, and both mods are up to date. The issue only occurs with the rocket vehicle's projectiles.
It's likely a conflict between the rocket vehicle's weapon mounting logic, ballistic calculations, and CE's physics system—possibly related to vehicle movement, weapon coordinates syncing with CE's trajectory rules.
asdasd 11 月 16 日 下午 10:50 
@eating on the floor I faced the bug several times, I just restart game and it fixed automatically.
pgames-food 11 月 16 日 下午 5:02 
@langston, hi the cars seems to work ok so far, maybe you had a mod conflict:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3607283603
pgames-food 11 月 15 日 下午 8:54 
ah ok thanks
Luís 11 月 15 日 下午 6:34 
I'll try to find the reason on why i can launch. Maybe there is something really wrong on the framework side, as to not count someone inside the mosquito as being crewed. Thanks for the answer, your mod is a core of my RW experience
Langston 11 月 15 日 下午 1:58 
Don't waste your time here. I spent many hours working up to a garage and building some vehicles, they can barely path find at all (sometimes they just can't and save/reload spamming helps a little bit), get past that they aren't able to properly leave the map in a caravan just sit at the edge. I have absolutely nothing good to say about it, waste of time and unusable.
Oskar Potocki  [作者] 11 月 15 日 上午 8:51 
@Luis
Mosquito can't be used in caravan because it doesn't drive. Only vehicles that have wheels and actually move can be used in caravans.

Mosquito needs to be launched using the launch gizmo on it and not via forming a caravan.
Oskar Potocki  [作者] 11 月 15 日 上午 8:51 
It must be some third-party mod doing that.
pgames-food 11 月 14 日 下午 5:18 
hi i was able to get (finally) the dlcs for rimworld :)
am doing a large vanilla expanded + 40k playthrough in v1.6, and all these vehicles are going to be really useful :o)

when i saw some people play on youtube, they were getting some random various car parts when dismantling or destroying the ruined cars found on some maps, but for me, all i get is maybe some scrap metal. can i check if there is a particular mod or setitng to get some random car exhaust parts etc, (or was this a feature of the "ancients" vanilla mod, which i dont have as its on 1.5 currently)?

(i can edit the killedleavings to drop parts etc, but was just wonderin - thanks)
Luís 11 月 13 日 下午 2:01 
Good afternoon. I have a problem that is happening regarding vehicles framework (i think it is, i don't think it has to do with your mod) BUT the workaround that i found for it require me being able to change something in your mod. Currently, i'm having problems launching the helicopter (i cant drive vehicles on the map, just sometimes). I work around this by just using the send caravan setting, as for some reason it still works. The problem is that the mosquito can't be used in the caravan menu (as it is disabled, for balance reasons i presume). Is there any configuration i can do to re enable it? I think the main bug is on the vehicles framework side since it has to do with "needing more crew to operate". Thank you for your mod, even if i can't use the mosquito, just being able to go around in vehicles using the caravan system is very nice
Oskar Potocki  [作者] 11 月 11 日 下午 12:36 
Any issues with how vehicles work should be directed to vehicles framework. This mod only adds vehicles. I didn't make the framework.
东方彩虹🌈 11 月 11 日 上午 2:33 
The motorboat has reached the enemy's deep waters and cannot disembark.:steambored:
plumbobfilms13 11 月 10 日 下午 1:12 
I have had this mod for a whlie now. Is anyone else having troubles getting pawns to get into vechiles?
Oskar Potocki  [作者] 11 月 10 日 上午 3:28 
Consider reporting it to vehicles framework.
eating on the floor 11 月 10 日 上午 12:46 
@asdasd same bug as you bro, did you solve it?
asdasd 11 月 8 日 下午 1:39 
the fuel is full and i seat all the available position,driver,passenger and gunner.but the launch is grey and i can't click it to move the tank,and when i click the button it said no enough crew to operate, but the tank is obviously full of number.just don't no why
bolemeus 11 月 5 日 下午 1:06 
how are the unfinished car parts categorized? I would love to be able to put them on a shelf near my work station instead of them going into the general stockpile.
Lobster Inc 11 月 3 日 下午 12:48 
Any plans to add ships? Would love to send my out large bulk freighters out to trade with other factions, or include swift boats on coastal raids
Lord_Viho 11 月 1 日 下午 1:37 
I may be dumb and I apologize, but is it possible to have a designated place for the helicopter and plane to land? If so, how? Currently my heli will only land at the edge of the map.
jamas88 11 月 1 日 上午 11:13 
A piece of information regarding combat extended interactions with this mod, combat extended auto patches projectiles with a similar CE bullet based on vanilla damage and penetration example, the highwayman with CE uses 7.62 instead of this mods vanilla projectile. i think range is also patched to the average range of the bullet type used but cant confirm. CE seems to work well with all the vanilla extended mods i use.

also i gotta say i love this mod a lot and look forward to seeing what else the roadmap of planned features will bring
Oskar Potocki  [作者] 10 月 31 日 下午 5:20 
I have no idea what CE does to vehicle weapons. The moment you use CE you cede responsibility from combat related bugs from us to CE.
Jamil_AAAAAAAAAAA 10 月 31 日 下午 4:30 
For some reason the Toads mortars cant land on anything over 20 cells away, the mortar just flys at a super high altitude and drops right infront of the toad. I am using Combat extended so might there be an issue with that? using the 81mm HE shells
Oskar Potocki  [作者] 10 月 31 日 下午 12:08 
Not for me it isn't. You mean the link to Patreon post about OSA?
Alu 10 月 31 日 上午 7:56 
btw oskar
that 2 comment chain you have a few down there
your first comments stuck in limbo
Oskar Potocki  [作者] 10 月 31 日 上午 4:25 
I can't. Can you? Or should you maybe contact the author of vehicle framework who can? Goes by the name of Smash Phil.
Tommy Gray x Land Raider 10 月 30 日 下午 7:50 
Can we fix the caravan loading for vehicles?
Oleg Jughashvili 10 月 29 日 下午 7:05 
Cookie Jarvis....

if you give kier starmer A biometric face scan and valid ID he will let you look at the internet again......

The communist UK government want control, and you will be told what you can see and how to think.

Until reform kick them out
kaelumkennedy 10 月 28 日 下午 11:10 
little question, what additions will come out first? like what ones take priority?
76561198390262701 10 月 23 日 下午 6:03 
There is an issue with the toad mortar. If i select a target, it launches a shell straight in the air which after some time in flight, impacts like 10 meters from it. Am using Combat Extended aswell
Oskar Potocki  [作者] 10 月 23 日 上午 9:32 
Also, vehicle related bugs should go to vehicles framework. This mod features no code related to vehicle shooting.
Oskar Potocki  [作者] 10 月 23 日 上午 9:32 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
CookieJarvis 10 月 23 日 上午 9:13 
Please can you change imgur from being the image hosting sight you use? Nobody in the UK can view it.
Mincemeister 10 月 23 日 上午 8:24 
bulldog tank wont shoot, unclear what it needs for ammo? in clips i see people have steel loaded but that isnt working.
pmcd124 10 月 17 日 下午 5:37 
Excited for the fishing update! Keep up the amazing work, love these mods :steamhappy:
Alu 10 月 16 日 下午 7:43 
id try to report whatever issues you are having to smashes discord with details and a log
smash is very good with reports and willing to help
Avarice 10 月 16 日 下午 7:35 
i was unaware of the different author as well, i assumed it was just a package deal. I retract my statement of jank in that case if its on the framework side. Thank you for explaining.
Alu 10 月 16 日 下午 6:56 
you can look at the discord for the vehicle framework to know he fixes all issues he can that get reported
man fixed like 4 i know of personally yesterday for the dev build
but reports via steam comments are worth basically nothing there as they never have logs or details thus as the frameworks desc says
you must join the discord or use github to report said issues
Stralor 10 月 16 日 下午 3:36 
I can get how we all ended up there. It feels like a big change to the core game! Any word on how active the dev for the framework is? Can we expect updates?
Stralor 10 月 16 日 下午 3:25 
Ah, I assumed the weirdness with garage doors was unique to this mod and most everything *felt* downstream of that
Oskar Potocki  [作者] 10 月 16 日 上午 6:13 
You keep reporting these issues to me, but I didn't make the vehicles framework. This mod pretty much has no code related to vehicles, except the vehicles themselves.

I assure you, the issues you're facing apply equally to Vanilla Vehicles Expanded vehicles, as well as any other vehicle mod out there.

For the last time: make your voice heard on actual Vehicles Framework and be helpful there. I can't do anything with your bug reports, because Vehicles Framework is NOT MY MOD.
Stralor 10 月 14 日 上午 6:54 
I love the mod but it's super janky.
- cars freeze up if there's an open garage door (unless it was closed when the car turned on?)
- they randomly decide they can't move back to the spot they were just in; all kinds of pathfinding issues even on wide open concrete
- when caravaning, you have to remember to reselect each vehicle to reassign it with passengers (or they won't ever depart & refuse to get in), which is frequent bc garage doors
- but when you retry it keeps previous passengers and assign them to walk alongside the caravan, negating the whole point of driving
- unlike regular caravans, the pawns can't/won't load forbidden items or clothing from an outfit stand, which blocks everything
- costs are annoyingly convoluted

I have to fight the game just to get a car to turn on and pull in/out of a parking space. I regret slaughtering all my dromedaries, but look forward to how this mod improves in the future!
Sumatris 10 月 13 日 上午 6:48 
@Tommy Gray: There's a separate mod for that, it works quite well.

Aside from that, does anyone else have the problem of vehicles being unable to pass through open (!) garage doors?
Fighter452004 10 月 12 日 下午 10:27 
@Gen_Goldo
You just have to form a caravan now and there is a vehicles tab where you choose what vehicles you wish to bring.
Gen_Goldo 10 月 10 日 下午 2:54 
I have a bug in which I'm unable to start a caravan with vehicles I used to be able to select the vehicles from the caravan menu but now they don't appear.