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报告翻译问题






I've streamlined the mod list (only keeping CE, VVE, and essential mods), confirmed there are no available compatibility patches, and both mods are up to date. The issue only occurs with the rocket vehicle's projectiles.
It's likely a conflict between the rocket vehicle's weapon mounting logic, ballistic calculations, and CE's physics system—possibly related to vehicle movement, weapon coordinates syncing with CE's trajectory rules.
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3607283603
Mosquito can't be used in caravan because it doesn't drive. Only vehicles that have wheels and actually move can be used in caravans.
Mosquito needs to be launched using the launch gizmo on it and not via forming a caravan.
am doing a large vanilla expanded + 40k playthrough in v1.6, and all these vehicles are going to be really useful :o)
when i saw some people play on youtube, they were getting some random various car parts when dismantling or destroying the ruined cars found on some maps, but for me, all i get is maybe some scrap metal. can i check if there is a particular mod or setitng to get some random car exhaust parts etc, (or was this a feature of the "ancients" vanilla mod, which i dont have as its on 1.5 currently)?
(i can edit the killedleavings to drop parts etc, but was just wonderin - thanks)
also i gotta say i love this mod a lot and look forward to seeing what else the roadmap of planned features will bring
that 2 comment chain you have a few down there
your first comments stuck in limbo
if you give kier starmer A biometric face scan and valid ID he will let you look at the internet again......
The communist UK government want control, and you will be told what you can see and how to think.
Until reform kick them out
smash is very good with reports and willing to help
man fixed like 4 i know of personally yesterday for the dev build
but reports via steam comments are worth basically nothing there as they never have logs or details thus as the frameworks desc says
you must join the discord or use github to report said issues
I assure you, the issues you're facing apply equally to Vanilla Vehicles Expanded vehicles, as well as any other vehicle mod out there.
For the last time: make your voice heard on actual Vehicles Framework and be helpful there. I can't do anything with your bug reports, because Vehicles Framework is NOT MY MOD.
- cars freeze up if there's an open garage door (unless it was closed when the car turned on?)
- they randomly decide they can't move back to the spot they were just in; all kinds of pathfinding issues even on wide open concrete
- when caravaning, you have to remember to reselect each vehicle to reassign it with passengers (or they won't ever depart & refuse to get in), which is frequent bc garage doors
- but when you retry it keeps previous passengers and assign them to walk alongside the caravan, negating the whole point of driving
- unlike regular caravans, the pawns can't/won't load forbidden items or clothing from an outfit stand, which blocks everything
- costs are annoyingly convoluted
I have to fight the game just to get a car to turn on and pull in/out of a parking space. I regret slaughtering all my dromedaries, but look forward to how this mod improves in the future!
Aside from that, does anyone else have the problem of vehicles being unable to pass through open (!) garage doors?
You just have to form a caravan now and there is a vehicles tab where you choose what vehicles you wish to bring.