Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật










Initially the sink was supposed to have a filter to function, it will probably come back at some point. But going from seawater into boiling to purify it is a waste of time, and if the sink only gave seawater you could just fill bottles in the ballast anyway
Another odd thing: for some reason, the sink fills the bottles with fresh drinking water. Where does it get it from? Perhaps the bottles should be filled with seawater first and then boiled? At this point, boiling water is pointless if you have a sink.
I expected that after all 5 servings of soup were poured into bowls, I would get a dirty pot. After all, the recipe for the sink includes washing the pot. But the pot just disappears.
Tweaks to butchering are coming, mostly to prevent infinite butchering skill gain on abyssals
What does the he-butchered strength value determine?
I understand at 100 value it prevents any more meat drops, but why is the value over 100 for larger enemies?