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报告翻译问题






What does the he-butchered strength value determine?
I understand at 100 value it prevents any more meat drops, but why is the value over 100 for larger enemies?
To rearm my torpedo-shuttles I have to manually reload the depth charge launcher each time after rearming them at a station. I want to automate that process by making a system where a supply station on the sub spawns a nuclear depth charge inside a crate rack when a button is pressed. Is it possible to make the "simple spawner" item from hungry europeans spawn a depth charge into a crate rack with the press of a button?
There is also no proper list for all stats. You'll have to go through the mod files and look for <Fabricate> components to see what can be crafted how and where they're crafted. The easiest thing is probably to just go ingame and look at all the fabricators and go through the recipes or browse the sub editor item menu where things are a bit more sorted in sub-categories of Misc for example.
Maybe your team could just release the straight stats and info, if there is such a list, just the raw format of it.
Or just a guide overall for all the stuff?
Thanks
I'm changing it so you drag & drop a bowl onto the filled pot to fill the bowl.
You will however need to do that inside a container like the kitchen counter or a table since both the bowl and pot are two-handed items, thus can't refill within player inventories.
I'm hoping devs will allow us to have non-destructive crafting where you can keep some ingredients to avoid that
You need to use adrenaline to wake up the person and eat/drink
Most likely, there is no such possibility, but I decided to try my luck)
i dont know what it was called but there was also a syringe that wakes up europans who passed out from hunger or thirst