Barotrauma
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Hungry Europans
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30 MAR 2023 a las 11:15
6 OCT a las 6:34
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Hungry Europans

En 1 colección creada por _]|M|[_
Barotrauma Deathwish
57 artículos
Descripción
A foods and drinks Mod for casual play and roleplay

Load Order:
- If you're playing with DynamicEuropa, it is important to put Hungry Europans ABOVE DynamicEuropa in your load order!

- If you're playing with Neurotrauma, it is important to put Hungry Europans ABOVE Neurotrauma in your load order!


Features:
  • Chef Job:
    Hire a chef on your journey to cook all sorts of meals! This brand new job comes with a complete Talent tree and kit.

  • Meals and Drinks:
    Lots of meals and drinks of all sorts, to stave off hunger or thirst, or have a little roleplay fun.
    Food and drinks also provide buffs based on the ingredients, with more complex foods giving more buffs.
    You can buy meals in outposts. Check out the cafeterias, but remember that the best food is home-made!

  • Optional Hunger & Thirst:
    You can enable Hunger and Thirst by using an item called "Hungry Europan" found in vending machines. Your character will have to eat and drink regularly to stay alive. Hunger and Thirst CAN NOT be forced onto other players! You can only apply the item with the afflictions to yourself! Hunger and Thirst can't be disabled for your current character once enabled until you create a new one!

  • Optional NEEDS:
    You can also enable extra needs for your character: get dirty, get sleepy, relieve yourself on a toilet and manage your mood by eating the foods you like!

  • Butchery:
    Kill the monsters of Europa and harvest their meat by using a Meat Cleaver on their corpse. The higher your Butchery skill, the higher your chance of getting any meat and the faster you collect the meat.
    Don't want to cook with it? Keep it and sell it at an outpost. Some meat may give you a good amount of money.

  • Tools, Crafting Stations and Containers:
    You can buy or craft various cooking appliances that you can install on your submarine.
    It is recommended to have a submarine with a good amount of empty space, or at least one Unit Load Device which can be swapped to install your kitchen.

  • Ingredients:
    A variety of ingredients can be used to cook food, but not all ingredients can be crafted. Some ingredients can only be bought from merchants or found in the world.

  • Meat Spoilage:
    Meat products will slowly spoil if not kept within either a refrigerator, or a battery-powered cooler crate.

  • Alcohol Rework:
    Become an alcoholic and stumble around your vessel. Get addicted. Discover new flavors and brew your own beers.

  • Gardening Rework:
    Discover new growable plants. Plants can be cross-bred in the research station, creating new varieties with unique fruits.
    Grow aquatic plants in hydroponic planters.

  • Tutorial kitchen:
    Feeling overwhelmed by all the new content? There is a test kitchen you can load in the submarine editor. You will be free to experiment and cook at your own pace to get familiar with Europan cuisine.


Getting started:
- To obtain meat from corpses you'll need to use a meat cleaver.
- For cooking, it is recommended to have the following items installed on your submarine: Kitchen Counter, Cutting Board, Sink, Oven.
- You can obtain some Cooking/Butchery skill by buying and reading the "The Europan Vol. 66" from the general goods merchant. Alternatively, enabling Hunger/Thirst gives you a bit of starter skill.

Also included are submarines with kitchens already built into them:
- Bulker - Swordfish (Tier 1 | Starter)
- Bulker - Abyss Scout (Tier 2)
- Mule (Tier 1)
- Skitter (Tier 2)
- Volga (Tier 3)

Looking for more submarines? See further below! (SUBMARINES MAY NEED UPDATING)
Post or look for submarines with kitchens made for this mod in Submarines for Hungry Europans
Check out a selection of Community Curated Subs Hungry Edition

Lore and Immersion:
The mod is as lore friendly as possible in regards of the included food and ingredients. Items are immersive in the way they are used: you need to unbottle bottles, eat with forks and spoons, or with your fingers...

Creatures that can currently be butchered for meat:
- All vanilla creatures, including pets
- Humans (May cause a craving for human meat...)
- Husk (Food buff: Husk infected become neutral towards you)
- Modded creatures that do not belong in the above groups will drop generic meat
- Machines do not drop meat

Compatibility:
Since Hungry Europans doesn't override Human.xml, it is compatible with any character replacer mod.
Mods that override the Research Station will conflict with plant cross-breeding
Mods that override Ethanol prevent cleaning items in the sink

Patches:
READ THE DESCRIPTION OF THESE PATCHES BEFORE INSTALLING!
Here is a collection of all the compatibility mods that might be required to make HungryEuropans work with other mods:

https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548569485
POST YOUR TRANSLATIONS AS INDIVIDUAL MODS, THEY WILL BE ADDED TO THE COLLECTION.

Credits:
- Chef talent rework by Violet
- Chef outfit by Laserman
- Additional submarines by NotWendy
Discusiones populares Ver todo (19)
178
2
16 NOV a las 19:52
FIJO: Suggestions
[MEDIC] Tinteex in Taiwan
169
3 NOV a las 14:28
FIJO: Crash Reports, Errors and Bugs
_]|M|[_
58
19 AGO a las 3:25
Translations
_]|M|[_
1.369 comentarios
hUbert 2  [autor] hace 22 horas 
You should be able to get a ton of Ethanol using the distiller. There's also the option of using the dishwasher

Initially the sink was supposed to have a filter to function, it will probably come back at some point. But going from seawater into boiling to purify it is a waste of time, and if the sink only gave seawater you could just fill bottles in the ballast anyway
just add soap
lolic_lol hace 23 horas 
Another suggestion: could we eliminate alcohol from the sink's recipes? At least for spoons and forks. Washing dishes is too expensive. Or at least reduce the consumption from 5% to 1%.
Another odd thing: for some reason, the sink fills the bottles with fresh drinking water. Where does it get it from? Perhaps the bottles should be filled with seawater first and then boiled? At this point, boiling water is pointless if you have a sink.
lolic_lol hace 23 horas 
@_]|M|[_ "Problem was that fabrication recipes automatically remove ingredients that hit 0% condition" - for some reason, not always. I have several salt and pepper shakers with 0% in my cupboard.
_]|M|[_  [autor] 19 NOV a las 4:59 
@lolic_lol: We have a fix coming with the next update. You'll be refilling soup bowls by drag & dropping them onto the pot of soup instead. Problem was that fabrication recipes automatically remove ingredients that hit 0% condition.
lolic_lol 19 NOV a las 4:23 
Why are the pots disposable? Is it a bug or is it designed that way?
I expected that after all 5 servings of soup were poured into bowls, I would get a dirty pot. After all, the recipe for the sink includes washing the pot. But the pot just disappears.
hUbert 2  [autor] 19 NOV a las 2:52 
Sleeping is not broken

Tweaks to butchering are coming, mostly to prevent infinite butchering skill gain on abyssals
Viper 18 NOV a las 14:41 
is sleeping still broken?
Kaldreth 18 NOV a las 14:37 
How do I edit the skill check chance of success and failure? I'm looking to tweak the balance on the meat butchering. ATM this is a high risk, low reward task that also takes up more time than the mission itself.

What does the he-butchered strength value determine?

I understand at 100 value it prevents any more meat drops, but why is the value over 100 for larger enemies?
hUbert 2  [autor] 16 NOV a las 13:53 
I don't exactly remember why the remove toilet input is different but I agree that it shouldnt be