Space Engineers

Space Engineers

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Vanilla+ Framework
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Type: Mod
File Size
Posted
Updated
723.072 KB
Jan 9, 2023 @ 8:43pm
Aug 26 @ 7:52pm
104 Change Notes ( view )

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Vanilla+ Framework

Description
The Vanilla+ Framework is designed to be an addon to the vanilla weapons in terms of different functionality variety. It features a few different logic types doing different things, without modifying vanilla files or overwriting any vanilla functionality.


Current Version: 0.16

Currently has:
- Guided Missiles
- Proximity Detonation (flak)
- EMP (disables blocks in a radius)
- Jump Drive Inhibition (removes drive charge from all JDs)
- Special Component Interaction (disables and/or damages all blocks of the specified subtype on the grid)
- Beam weaponry
- Shrapnel spawning
- Min/max range overrides on turrets
- Force enable/disable certain targeting options on turrets
- Ammo generation logic
- Custom FX generator that does not abide by the 1024 emitter limit.
- and more.


Note: This mod will do nothing by itself, it requires other mods to implement.

Example mod can be found here:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3014670447

Dev Branch can be found here:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2937540732
- Do not expect this branch to be stable or work at all.



Discord Link: https://discord.gg/dxfxcnvXeh
Please report all issues with the mod in the server above. I rarely check the steam workshop, and discord allows the sending, downloading, and viewing of videos, images, and crash logs much easier than on steam.



IMPORTANT: INCOMPATIBLE WITH WEAPONCORE


Screenshot Credits
Thumbnail - Ships in scene are the Adagio class battleship and the Voidmaker class battleship both by me and up_grayedd (both bps are private). Weapons used is a modified version of Assault Weapons Pack by Harbinger Ace. Thruster pack used is Midnight Drive Systems by retrograde_orbit.


REUPLOAD POLICY

Do not reupload this mod for any kind of use whatsoever.
Popular Discussions View All (1)
7
Sep 15 @ 12:27am
High Quality Mods Using This Framework?
Outasteroid
94 Comments
eaglegundam Oct 25 @ 2:51pm 
would be awsome if defence shield was compatible
WardenWolf Sep 13 @ 11:37pm 
Heads up, Keen appears to have removed the ability to spawn 5.56 ammo from the game with the latest update and Vanilla+ seems to interfere with loading MR-50a magazines into interior turrets.
Joanna Hammond Aug 11 @ 9:31am 
Occasionally I'm getting this server crash, I will admit it's a LOT of missiles that are being fired. Just curious if you are aware...

[FATAL] Initializer: System.IndexOutOfRangeException: Index was outside the bounds of the array.
at System.Collections.Generic.List`1.Add(T item)
at VanillaPlusFramework.Missiles.VPFMissile.GetValidBlocks(IMySlimBlock b)
at Sandbox.Game.Entities.MyCubeGrid.VRage.Game.ModAPI.IMyCubeGrid.GetBlocks(List`1 blocks, Func`2 collect)
at VanillaPlusFramework.Missiles.VPFMissile.GetTargetBlockFromGrid(IMyCubeGrid TargetGrid)
at VanillaPlusFramework.Missiles.VPFMissile.GL_GetTarget()
at VanillaPlusFramework.Missiles.VPFMissile..ctor(IMyMissile missile, VPFAmmoDefinition AmmoDefinition, List`1 splDefinition, VPFVisualEffectsDefinition effects, VPFVisualEffectsDefinition EndOfLifeEffects)
...
at Sandbox.MySandboxGame.Update()
Lord Foog The 2st Jul 16 @ 9:16am 
Will this have compatibility with the water mod, like weaponcore does? bullet-water interactions kind of stuff.
Maple Syrup Jul 8 @ 11:40pm 
I'm having issues with turrets on my dedicated server. they won't lock onto anything nor do they have their idle movements. Is it connected to the Mod or is it another issue?
howardxu23 Jun 11 @ 1:47pm 
PSA: when messing with the star wars val+ and the example mod--it seems that the ammo generation logic can be sim-speed intensive if called frequently enough(and it does not stop when no more ammo can be squeezed into the gun)--current workaround I have found is to have very infrequent calls(30-60s) calls for ammo generation, and generate a lot of high capacity magazines
TheRebornAce Jun 8 @ 2:38pm 
@DEFALT @Jonnyhawkeye check your mod list for conflicts or verify your game files. just tested it on a blank world with V+ and both Star Wars weapon mod versions installed, and all works as normal.
DEFALT Jun 8 @ 6:16am 
just installed this framework for the star wars mod and 5 minutes into the game i can't shoot any weapon anymore. cool
Turret problems May 19 @ 12:57am 
those who know
Purity May 19 @ 12:57am 
those who know