RimWorld

RimWorld

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Vanilla Weapons Expanded - Coilguns
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Mod, 1.4, 1.5, 1.6
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4.615 MB
27.1.2021 klo 9.47
2.7. klo 11.12
8 muutosilmoitusta ( näytä )

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Vanilla Weapons Expanded - Coilguns

2 kokoelmassa, tekijä Oskar Potocki
Vanilla Expanded
111 luomusta
Vanilla Expanded - Empire playthrough
148 luomusta
Kuvaus


[www.patreon.com]








This mod is CE compatible.



1.0.0 (27/01/2021): Initial release



Vanilla Weapons Expanded - Coilguns is an addition to one of the most popular mods of Vanilla Expanded collection - Vanilla Weapons Expanded, however it can be played without it. This mod adds a selection of spacer-tech weapons, fully craftable upon researching mass drivers technology. Coilguns come with a unique gimmick - whilst their firing speed and aiming time are quite unforgiving, projectiles fired from these weapons pierce any target they hit - flesh or metal, as well as any obstacles. Each obstacle reduces damage dealt to the next unlucky object/creature, but effectively these weapons allow your colonists to score multi-kills with a single shot.

Shots fired by these weapons cannot penetrate mountains or reinforced walls from Vanilla Furniture Expanded - Spacer.


Vanilla Weapons Expanded is part of a series of mods expanding on everyday life on the Rimworld. When paired together with a brand new Vanilla Apparel Expanded and Vanilla Armours Expanded, you can bring something to your game that will keep you interested in it for days.









[forms.gle]









Q: Does this work on RimWorld 1.1?
A: No, it requires the latest game version.

Q: Is this mod CE compatible?
A: Yeah!

Q: Do these weapons spawn on enemies?
A: They can, on imperial soldiers from RimWorld: Royalty DLC.

Q: Is this mod compatible with Run and Gun?
A: Yes, you should be able to use these weapons with run and gun.

Q: Can I request a feature?
A: Yes, comment down below!

Q: Where do I craft those weapons?
A: After researching Mass Drivers technology they will appear to be crafted on fabrication bench.

Q: What do you mean ‘shots penetrate’?
A: Projectile fired by these weapons will always reach its maximum travel distance, damaging everything in its path. Be careful of friendly fire!

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like, however please remember removing a mod can cause issues.

Cupro's Stones patch:
https://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2382375871



Graphics are created by me, Oskar Potocki[www.oskarpotocki.myportfolio.com].

XML by Avery.

Code work by Taranchuk.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



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[www.paypal.com]

Every dollar donated allows me to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[www.patreon.com]



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Suositut keskustelut Näytä kaikki (4)
10
13.8. klo 6.40
Friendly Fire
Bear Baron
3
26.4.2021 klo 11.34
CE Patch?
Ⓜ️🅰🆇🅱🅻🆄🆁
1
4.8.2021 klo 15.46
Bug! This mod does not respect Storyteller settings in regards to Friendly fire
Dr. Nolegs
449 kommenttia
Not Dvdyyz 6.11. klo 14.26 
check if you have gunplay trails on
not funny, laughed 23.10. klo 14.47 
Is anyone else running into the issue where the trails from the shots of the gauss weapons persist forever?
Doctor Eastwood 15.10. klo 9.26 
Tried this mod twice, both times the friendly fire made me uninstall, it's just too much PITA micro for me to deal with.
The Widow Maker 7.9. klo 13.52 
having same problem as mr-mucho-Bueno with no performance mods. I find that you have to be watching the pawn who fires the gun for it to fire. If your firing and not looking at the pawn then no shot seems to be fired.
Dashy 29.8. klo 11.23 
They are nice and can handle groups impressively, yet i had to remove them from my asenal, the friendly fire is equallly impressive and require exteme micro management because the moment an enemy flanks you and gets shot at, your whole team ends up with holes. They are really strong with pre prepared killboxes where you funnel attackers into a line but i haven't had a regular fight that didn't end in considerable friendly fire, and i only have 2 rifles.
I/O 21.8. klo 2.51 
I encountered the same problem@mr-mucho-Bueno
NullDragon 18.8. klo 16.19 
mr-mucho-Bueno: Can you test this without 'performance' mods, particularly using the new delta ticks? It is quite possible that one of your performance mods is preventing the gun from properly firing.
mr-mucho-Bueno 16.8. klo 6.11 
noticed if colonist are shooting at something far away like with a gauss lance off screen, the projectile instance or bullet doesn't spawn when not looking at colonist shooting the gun, and nothing gets damaged.
Kaito 13.8. klo 7.25 
Have you tried not shooting at your own colonists?
Paganizer 13.8. klo 4.38 
Friendly fire on these weapons make them a really bad choice in most circumstances. Wish there was a way to configure them for the normal 4-5 squares of safe distance. Right now you hit EVERYTHING in front of you.