Cities: Skylines

Cities: Skylines

Plant Scaling
61 条留言
yao_zhou 2023 年 3 月 25 日 上午 4:30 
can use Tree Anarchy temporary fix instead for the patch 1.16.1-f2
CITYBUILDER2025 2023 年 2 月 24 日 下午 4:11 
dude it crashes my game
e+ 2021 年 2 月 21 日 下午 3:51 
If you have this mod running, as soon as you open the trees menu, it starts lagging.
sizequeen74 2020 年 8 月 8 日 下午 6:49 
Any chance of a possible fix? I still get times where it just will not work for weeks at a time. It's entirely arbitrary.
sizequeen74 2020 年 2 月 5 日 下午 11:25 
Just stopped working. For no reason at all. Was using it a few hours earlier and now the commands either move the tree or move the camera. It's as though the control button is not being pressed.
STORM_15 2018 年 12 月 2 日 上午 9:43 
@sabayobiboy I think @Enroy meant in the map editor.
Yohan 2018 年 11 月 20 日 下午 11:12 
for me 15 is normal
Enroy 2018 年 10 月 27 日 上午 8:23 
Very bad performance drop once entering the tree menu, from solid 60 fps to 15. Only caused by this mod (probably interference with another). Can't use this mod.
Captain Toof 2018 年 6 月 4 日 上午 8:14 
We need also props/models scaling, global.
Avanya 2018 年 5 月 25 日 上午 12:20 
Thank you for the update! :steamhappy:
Katalepsis  [作者] 2018 年 5 月 24 日 下午 3:55 
Updated for ParkLife.
MomoTimbuktu (Louis) 2018 年 4 月 2 日 上午 5:24 
When I create a map with this mod: do I need putting it into recommended list in case of publishing to the workshop so that the changed scale is also the same for other users? Or are the changed settings automatically "included" in the map? (Hope you got what I mean)
Katalepsis  [作者] 2017 年 11 月 16 日 下午 11:48 
Erke: No.
Erke 2017 年 11 月 10 日 上午 7:56 
Do the trees stay the same size even if the mod disabled?
Quboid 2017 年 8 月 30 日 下午 1:17 
Performance problem fixed: I bought more RAM. After getting more assets I started getting the same performance issue with complex buildings, and Loading Screen Mod was giving the red text warning for memory. At a guess something to do with placing assets is leaking memory and as I downloaded more assets there was less space to fill up. I don't know why disabling trees didn't help before, perhaps it did but not enough to be noticeable as I still had hundreds of other assets enabled.
Quboid 2017 年 8 月 1 日 下午 6:35 
More on the performance problem. Having trees visible on Find It!'s tab is fine as long as no tree is selected - it is once I click on a tree that performance crashes and is particularly bad when the mouse is over the plants tab (or Find It! list). I have 105 tree assets installed but even after disabling them performance is affected about as much. My system is an Intel i7 3.5Ghz; 16GB, Geforce 1070 running Win10 x64.
Quboid 2017 年 8 月 1 日 下午 6:00 
I have the same problem as @Senatic. With only this and the official Unlock All mod, on a new city on an official map, performance in the tree menu drops rapidly (but not immediately). Performance in Find It! is affected in the same way.
raybap 2017 年 7 月 17 日 下午 6:40 
@TPB, indeed, when I change a tree brightness with ModTools the change is immediate for the asset model, but the corresponding LOD remains unchanged. However, I figured out I just have to plop a new exemplar of the modified tree (or use MoveIt! on an existing exemplar of such tree) to update the LOD of all trees of the same kind in a certain region around the newly plopped exemplar. (The problem is that the changes go away after I quit the game.) You may find an example of this behaviour at: https://www.dropbox.com/s/z6q9ls0mf9sc0sd/bamboo-example.png?dl=0 . Have you tried this before? If not, perhaps this trick would solve the problem with a version of your mod including the ability to make brightness changes to trees.
Katalepsis  [作者] 2017 年 7 月 15 日 下午 5:13 
@raybap: I tried that but I can't get it to work for the lod, sadly the brightness change doesnt work for the LODs, even after using every trick I know to refresh them. So I pretty much gave up on that. Would gladly add it if anyone can figure it out.
raybap 2017 年 7 月 14 日 下午 8:33 
@TBP, thanks for the very useful mod. I wonder how hard would it be for you to expand the mod to include the ability to also change the minimum/maximum brightness of each tree.
Katalepsis  [作者] 2017 年 6 月 4 日 上午 7:50 
Thanks David, glad to know it is of use to you :D Can't wait to see more of your city!
davidredgren 2017 年 6 月 3 日 下午 11:41 
Tai, this is an essential mod. Finally I can get stuff right-sized.
Senatic 2017 年 5 月 9 日 上午 7:38 
No, it happens even on a brand new map with a standard theme.
Katalepsis  [作者] 2017 年 5 月 8 日 上午 2:51 
Lol, that's like 10x better than mine...

Is your city very large where this happens? Like, populationwise?
Senatic 2017 年 5 月 8 日 上午 12:38 
Windows 10 64x
Intel I5 2500k 3,3Ghz
AMD R9 390 with latest drivers
16Gb ram

Everything up to date. It happens for me even if this is the only mod I have active. The weird part is it only tanks my frames when I have the plants tab open, otherwise it's fine and works without giving any error messages.
Katalepsis  [作者] 2017 年 5 月 7 日 上午 11:52 
Hmm, strange, doesn't happen to me.. could you tell me your city statistics and system specs?
Senatic 2017 年 5 月 7 日 上午 3:04 
This mod makes my FPS tank like crazy whenever I open the plats tab. Removing the mod removes this issue.
Brot 2017 年 5 月 5 日 下午 1:14 
TPB: Wow, you're fast. Fix works like a charm, thanks so much. Very useful mod!
Katalepsis  [作者] 2017 年 5 月 5 日 下午 12:31 
Brot: Just published a little bug-fixing update that hopefully solves this issue, let me know :D make sure you get the updated version, you can do this by restarting Steam, or unsubbing, waitinf a couple of minutes, then resubbing.
Brot 2017 年 5 月 5 日 上午 9:16 
Hey TPB, I just got Dreej's error I think. Loaded up my current fully functional save (tons of assets and mods, admittedly) and had this pop up right away:
"
NullReferenceException: Object reference not set to an instance of an object
at PlantScaling.SavedPlantScaleData.Save () [0x00000] in <filename unknown>:0
at PlantScaling.PlantScalingManager.Initialize () [0x00000] in <filename unknown>:0
at PlantScaling.Mod.OnLevelLoaded (LoadMode mode) [0x00000] in <filename unknown>:0
at LoadingWrapper.OnLevelLoaded (UpdateMode mode) [0x00000] in <filename unknown>:0
"

I can just keep playing afterwards, but obviously the mod won't do anything. Any ideas what's going on?
AntonioBernal 2017 年 5 月 4 日 下午 12:47 
Amazing mod TPB, thank you so much. Working perfectly here so far.
Katalepsis  [作者] 2017 年 5 月 4 日 上午 11:57 
maybe you had an older version of the mod :D Let me know if it happens again, thanks
Dreej 2017 年 5 月 4 日 上午 10:55 
oh well, no errors now...
I don't get it.

I had the usuall error window popping up after loading a new city right after subbing to your mod only..
Dreej 2017 年 5 月 4 日 上午 10:45 
i've resubbed and loading a fresh map to paste the error message
Katalepsis  [作者] 2017 年 5 月 4 日 上午 10:23 
What error? I need more information to be able to fix things.... "error occurred" is pretty hard to solve.
Dreej 2017 年 5 月 4 日 上午 9:54 
had to unsub, error occured.
Pres 2017 年 5 月 1 日 上午 10:56 
@TPB Alright, cool!
Katalepsis  [作者] 2017 年 5 月 1 日 上午 10:20 
I updated this mod today. Change initialization method to hopefully fix Pres' issue. Also added scale information to construction cost tooltip. Enjoy.
Katalepsis  [作者] 2017 年 4 月 29 日 上午 10:15 
You probably have a mod error from some other mod that happens before this mod loads, so it doesnt let it load.
Pres 2017 年 4 月 29 日 上午 10:02 
I don't know why, but when I closed then reloaded my save all trees' scales changed back to default...
Rafario 2017 年 4 月 28 日 下午 8:02 
thank you a lot! It's MUCH easier to do dense florests now
miguel.aguilera.f 2017 年 4 月 28 日 下午 2:58 
Amazing, but the LODs are not updated for me, they remain in the original scale.
Silk Boxer Wedgie 2017 年 4 月 26 日 上午 8:49 
Amazing! No more child-sized flowers!
hadece 2017 年 4 月 25 日 下午 11:42 
Oh god this was so necessary! Thank you ;w;
BachToBaroque 2017 年 4 月 25 日 下午 10:03 
Works flawlessly, thank you TPB!
Katalepsis  [作者] 2017 年 4 月 24 日 上午 10:55 
No need for ui, select a plant in menu, then use key shortcuts. I won't be adding UI :D
PHTN 2017 年 4 月 24 日 上午 10:33 
Does it have a UI man :D
HeadKillah 2017 年 4 月 23 日 上午 3:10 
Awesome !! Thx for this :)
benzoll 2017 年 4 月 22 日 下午 4:32 
Great mod. :hardhat: :btlthumbup:
:highlvl: :highlvl:
akashi.kaikyo 2017 年 4 月 22 日 下午 12:35 
My world is finally to scale. You're huge, man. HUGE!