Stellaris

Stellaris

Guilli's Planet Modifiers and Features
6,492 条留言
Guilliman  [作者] 11 月 27 日 下午 9:59 
Something must have changed with the immortality check/trait. I noted it down to fix in next update
SerZaltor 11 月 27 日 下午 3:39 
Heya Guilli, with only UI mods and this one on, I encountered a funny problem. Once I befriended the living planet, he gave me the rank 10 scientist that is you. But you were 9000 years old so 2 days later you died. I dunno if this is intended so I prefer to report it. Likely need to make him immortal. (which I believe he was a while ago when I got him ? Or he didn't start at 9000+ years old) Was playing a hivemind, evolutionary predator (non genocidal).
perl 11 月 26 日 下午 10:28 
Awesome, thank you!!
Guilliman  [作者] 11 月 26 日 下午 10:24 
yeah I'll be going over volcanic worlds for both vanilla game and PD in the comming weeks. I might also be adding some new modifiers specifically for molten/volcanic worlds but that'll depend on my creativity. Ideas are welcome! :)
perl 11 月 26 日 下午 10:20 
Will compatibility with the reworked Volcanic Worlds from Planetary Diversity be added?
Sead9601 11 月 26 日 上午 9:00 
It’s great to see the mod working well in the new version. I do feel it’s a bit unfortunate that the modifiers on Volcanic Worlds don’t provide any particularly unique effects yet.
I’ll be looking forward to the next update.
Guilliman  [作者] 11 月 25 日 上午 8:04 
Mod works with new update but the first time it can take ages to load. Was stuck on 5% for few minutes until it went through for me, after that it seems to load fast as normal. Very strange and may not be your experience.

Regarding real space: scaling is(was) compatible but I cant keep up with frequent changes to other mods. As for other issues with real space I donno, will need to look into it.

Currenty waiting for some future changes to really dig back into stellaris but fixes will be done where needed in the next couple of weeks maybe.
Wairui 11 月 22 日 下午 6:09 
p.s. Guilliman recently put in lots of effort as people can see in the 'Change Notes',
Wairui 11 月 22 日 下午 6:08 
Real Space is a huge mess of a mod. Can't expect other modders like Guilliman to spend oodles of time to know it. I'll be very happy if Guilliman regularly builds better integration with ver4.x to make a first class mod. Let other modders make patches.
tilarium 11 月 20 日 上午 5:09 
Are Real Space and Planetary Diversity compatible with each other? Haven’t used RS in a long while but I know this is fine with PD. Even works with WGs planet types mod.
gordon_55 11 月 20 日 上午 4:46 
Is this last mod correct work?
Use with PD and RS

Even when I choose 1-3 modifiers per planer

1. I haven't seen any modifiers in my solar system, except Mars (rover)

2. Rarely modifiers on another solar system, only 20% planet with ordinary modifiers, like magnetic field, and iron core. But all rings have ring system modifier.


Are this update correct work with PD and RS

Maybe I should replace GPm below both this mods?

Some idea?
Sarus 11 月 17 日 上午 5:04 
the custom planet background images for the planet types that rolled the flat terrain modifier don't fill the window if also using UI overhaul dynamic
ormio 11 月 13 日 上午 12:03 
Anyone knows what to change in the mod so that planet Unity modifiers for priests work again?
perl 11 月 11 日 下午 9:01 
Do the modifiers from this mod account for the new planet types in Planetary Diversity?
ormio 11 月 8 日 下午 12:36 
Yes, none of planet unity modifiers work as far as I tested.
Hagalaz 11 月 7 日 下午 8:41 
Hey Guilliman!
Someone below said Ancient temple planet modifier doesnt work. I can confirm that at least following modifiers give none buffs to Unity:
Heart of the Forest, Worshipers of the Maw, Blood Moon, Ancient Temple
doctornull 11 月 7 日 上午 6:38 
I see the Orbital Robotics Assembly Lab and Cybernetics Uplink features in the "Planetary Mega Engineering" mod.

Dunno how they got on planets which aren't even settled yet but it's probably not this mod's fault.
Gravora 11 月 4 日 上午 6:26 
Does anyone know what the ID is for the Orbitals Robotic Assembly Lab and Cybernetics Uplink is? It appeared on my planet, cost 120 energy in the early game, and I cannot turn it off. Worse I cannot find the Feature ID for it in any of the files, so I cannot even remove it.
Exan_Flo 10 月 26 日 下午 6:25 
think there are way too many barren and habitable precursor planets
ormio 10 月 22 日 下午 2:14 
Hey. Planet modifier Ancient temple doesn't work. It is supposed to increase priest output but it does nothing.
FitnessGuru 10 月 18 日 下午 6:31 
Does this mod effect the engineer trait for commanders?
tilarium 10 月 15 日 上午 5:31 
I’m assuming space deposits are the orbital ones. But yeah, I’m confused by the percentages too. I just shrug and put it in 50%
Chava 10 月 15 日 上午 4:11 
could the next update include a better tooltip explaining what the "Space Deposits:" setting "Options - Other" does? it's very unclear, especially since the default value is "Vanilla" but the tooltip says "25% is probably closer to base game"
Knight 'Pink from the Outset' 10 月 10 日 下午 1:26 
so the whispers covenant action now turns a colonized world into a relic world, does this mod add relic modifiers to those?
WhatTheForecast 10 月 9 日 上午 9:06 
Suggestion: small technology after discovering precursor features allowing you to move modifiers to more suitable locations via planetary decision; i.e. precursor manufactorum discovery being able to be moved after researching living metal tech, or precursor mech/tank factories being able to be moved after researching some new relevant tech. Just a thought. Mod is great, btw.
Ghenzo 10 月 4 日 下午 3:39 
After some game time (something in 2300, something in 2400) it's literally impossible to save. it is a know issue?
Zenchi.Senkusha 10 月 4 日 上午 11:16 
Can confirm "more precursor drop" crashing the game. (though on a faintly lesser CPU and 6400 stars)
Lowkey 9 月 30 日 下午 2:28 
the option "more precursors drop" crash the game when turned on, it happen quickly during the first month. (i got a 7800X3D and i am playing on 800 star so size isn't the issue here).
Col. Hathi 9 月 28 日 上午 3:38 
I don't think the Heart of the Forest planet modifier works. It's supposed to improve medical jobs and provide unity per 100 jobs, but it seemed to do neither
Iadria 9 月 27 日 上午 10:32 
Super happy to see more updates here, thanks so much Guilliman <3
Tal'Raziid 9 月 27 日 上午 2:30 
Anyone else getting a ton of Collapsed Habitat wondrous planets and few others?
Alferner 9 月 26 日 下午 2:09 
Shouldnt planetary shield modifiers also give a little protection against space weather like the planetary shield buildning?
holden 9 月 26 日 上午 3:30 
Not sure if this is even fixable but with shadows of the shroud using the composer of strand's covenant ability that spawns a gaia world seems to make it not have the normal gaia world modifiers you would get from terraforming with this mod installed, same with the endbringers ability.
Sarus 9 月 24 日 下午 11:26 
Is that ol shipyard a rarity to find? often go couple saves of never finding it, miss having my Great Shipyard HQ around :lunar2019laughingpig:
Guilliman  [作者] 9 月 24 日 上午 10:13 
· Improved mod planet modifier spawning at galaxy generation and when planetary diversity mod is installed.

> this is just improvements tot the counting checks so it should be impossible to have too many modifiers spawning now, especially at higher modifier amounts.
Keep in mind vanilla planet modifier spawning is not disabled, so some planets will have up to 3 modifiers even if you select the max 1 option.
Guilliman  [作者] 9 月 24 日 上午 10:11 
Patched:
· Updated start menu description.
· Updated options menu for the number of planet modifier tooltip.
· Improved mod planet modifier spawning at galaxy generation and when planetary diversity mod is installed.
· Re-enabled the game start option '2-3 planet modifiers'.
· Newer vanilla planet modifiers will now have their bonuses scaled matching the chosen start menu scaling option.
· Removed old building_archaeostudies_faculty localisation overwrite mentioning Archaeopolis planet type.
· Returned trade deposit rewards for megacorp empires now that they have been re-enabled
· Fixed missing localization for science ships build speed and build cost for the survey policy
· Slightly tweaked science deposit rewards from survey events to be more likely to be smaller values
· Double science deposits from survey rewards reduced from 6/4 science value to 3/2 (halved)
· Re-added the precursor empire modifiers rewards for precursor survey events.
doctornull 9 月 23 日 上午 6:57 
I'd love to see Ancient Archiopolis as a district-swap for Relic World instead of Agriculture District.
Rubi 9 月 23 日 上午 6:14 
@Marshal Revan, Guilliman removed them when the population change update happened.
Marshal Revan 9 月 23 日 上午 3:05 
Does anyone know what has happened to Ancient Archaeopolis worlds? I've not seen one in months of playing and really used to like them!
Archemyre 9 月 22 日 下午 1:31 
@axilianddraig It seems to just be Dynamic UI, I'm seeing planet modifiers be hidden behind the tab even without this mod.
axilianddraig 9 月 22 日 下午 12:45 
Getting a weird clash with this and Dynamic UI with the Lyra 4.1 patch and updated Dynamic UI - for some reason the planet modifiers Icons now display behind panels
Huntress (Bolond) 9 月 21 日 下午 12:06 
Weird… Will try to recreate the bugs, maybe it’s one of my compatibility mods messing up your mod’s effects
Col. Hathi 9 月 20 日 上午 1:32 
@Rubi, it's the same for me.

Btw, I think the soul gem relic needs an update? It looks like it still wants to spawn in the old type of leaders from before the leader overhaul.
KGSpace 9 月 19 日 下午 8:26 
Updated on 9/15 version with 4.0.23. Playing game with that. Is the 9/17 update save game compatible with 9/15 version and 4.023?
stephen 9 月 19 日 下午 1:13 
I don't know if it is just me but even though the mod says its been updated, nothing has changed. There are no new planetary modifiers, just the base game ones. What I don't understand though is that even on older versions there are no new planetary modifiers. If I am missing something then please let me know because I loved the variety this mod gave me. Thanks
Rubi 9 月 19 日 下午 12:16 
Is anyone else not able to select the "2-3 per planet (Extra High)" option when starting a new game?
Demognomicon 9 月 19 日 上午 9:06 
@Guilliman Thank you for updating!
Col. Hathi 9 月 19 日 上午 8:03 
Awesome ^^ Really appreciate it
Guilliman  [作者] 9 月 19 日 上午 8:01 
Indeed, I saw that as well in my last game. I have a few tooltip overwrites left I think. I'll clean em up soonish.
Col. Hathi 9 月 19 日 上午 6:20 
It's also listing the Archaeo-Engineers as Biologists when you look at the Planet Production tooltip.