安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Here's hoping this gets updated some day.
@Ghost: It's been a while since I looked into it, maybe there's a new property by now.
But yeah, not a PZ modder either, so I can't help. Sorry. :/
How much would gravity have to ease up on the law to allow all prefab structures like the grand mall to remain standing in the game?
Is there any sort of 'ownership' tag or something that keeps other players from messing with X player's buildings?
Maybe you could tie it to that somehow.
To be frank, though, I've never modded this game or even dipped my toes into it, so I have no clue.
There may be a Discord or something, or maybe you could post it in Discussions and a dev/modder could help you.
Same stuff happening on several modded maps like South Muldraugh etc.
That may be a distinct possibility. This shoud be discussed on the PZ discord instance. See the "Discord Chat" link in the top right on http://theindiestone.com
Yeah, the crashing effect from XCom:Apoc is a good thing, but I haven't managed to replicate that in PZ yet.
http://steamcommunity.yuanyoumao.com/id/thrandisher/screenshot/96100906326881094
That is the warehouse in the north of the main town. Ok, as you can see there is no floor now. I removed a plastic chair that was at the bottom there and the floor caved in.
From what i would guess. I removed the chair, the mod did its magic and said, Hey something changed, lets check for beams/walls. With there being none it caved it. But it was a chair and not a actual destroy or wall movement.
Needless to say if anyone comes in on the server and blindly runs out there is in for a surprise, lol.
But like i say, i saw that error msg apear on server console, so i ported to the person, figured id go up stairs to see and boom.
I know when you build stairs, it adds a single spot so you can build on the next level, but with there being no supports to keep that one tile up, your basicly stuck there. Could be used for griefing pretty easy for ppl not fully paying attention.
Screenshot here of it, ill toss the lua code on TIS that apeared when a user ran by the building.
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=849621342
But it after two update yesteday... I test it more today
Can you check which version of the mod you are running? It should be in the mod.info file.
No errors whie loading up.
Multiplayer servers are now working as intended.
@leliana
Is it on a Mulitplayer Server or is it Solo play, that your getting the item duplication?
GREAT!
Ok, Short answer is yes, it fixed the problems. Infact i was able to take damage for first time from ceiling falling on top of me.
Longer part of short answer : Getting 2 errors on server loading related to Gravity, ill post on TIS due to length. But so far intial tests show it is working as intended on servers now, compared to before when it wasnt.
That error should be fixed in an older version... I'll look into it again.
I just uploaded a version that should remove all the client-side code. Can you please try again?
That already happens. If something crashes down on you, you get hurt.
Let's move this to the forums, post the server log in my thread:
https://theindiestone.com/forums/index.php?/topic/21837-obey-gravity-its-the-law/
@Kreksar
Sorry, I don't run a server and know nothing about it :(