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The only workaround I have for the second idea is to build mini "containers" (for lack of a better word, just an enclosed space with back walls with just enough space for an input pump and output pump) to have an output and input to act as relays between an input and output/pressurized output that are otherwise too far to connect directly.
Otherwise, I can think of only 1 thing to improve this mod, unless it won't work, is to add a relay to allow connecting an input pump to an output or pressurized output pump. Ideally, allow multiple relays to connect an input to an output/pressurized output. 1 extreme example is a fully upgraded novakid ship (not the BYOS kind)
*Is it possible to make it so pumped liquids get turned into an item? Like is there a way to set it up so pumps can deposit into a container?
*I have is being able to filter liquids out? I've got water not doing what I want it to in a fuel generator and isn't mixing with the fuel at the bottom, leaving both looking very awkward.
*Is there a way to set the amount of liquid going through at a time? Would that be better done with a short clock instead?
Thank you.
you cannot protect your pump system with shield ! pleeease try to correct this ! D:
(P.S. Sounds like some beef went down with FU, so hope this question isn't offensive.)
Basically, My Starbound Main Broke And I Have To Use The Ironically More Stable Version.
Only thing that I see missing from this is the ability to pump into containers
Is this mod has .pak file ? thanks !
Whereas the pressurised one will keep supplying liquid.
So the pressurised pump can raise the water level above itself.
When there is no more room for water (the entire area is filled) it will start to raise the water pressure, so instead of 1 water per block, you can get 2 water per block(or more ofcourse)
one fun thing to try is put the pressurised output pump in 5x5 container and then pump a 20x20 area of liquid into it, when you then break the container you can see the water rushing out :)
i mean testing facility