Garry's Mod

Garry's Mod

Opposing Force maps: of2a4, of2a5 and of2a6 fusion
99 条留言
Callsign_Ewok 2024 年 4 月 2 日 上午 5:28 
A ai noding and nav meshing (though with commands and a mod that can be auto generated thanks to nav optimizer) But to take advantage of dynamic npc spawning with ai nodes using ZINV... ai noding would be amazing on such a fusion map of this sort. I love what you did here and it could be fun to dynamically spawn and fight HECU and other npcs in here.
Shadowysn 2024 年 3 月 30 日 上午 5:33 
@Moon.
I don't mind, you can add me if you want.
Moon.  [作者] 2024 年 3 月 30 日 上午 5:32 
Yeah I know that page, I was in VDU. Mind if I add you by the way?
Shadowysn 2024 年 3 月 30 日 上午 5:00 
@Moon.
I recreated the old Valve Dev Union info page on decompilers [valvedev.info]'s file archive with the same maps on my game copies and included the Unified SDK decompiler's results. Unified SDK has settings for two decompile options, Tree-Based and Face-To-Brush so I also included both.
https://drive.google.com/file/d/1fKJwTnBlwB4DNScghtdz-bOYiO8j8OEB/view?usp=sharing
Moon.  [作者] 2024 年 3 月 30 日 上午 4:33 
I don't know what the SDK Decompiler is like anyways. How do the decompiles look in comparison?
Shadowysn 2024 年 3 月 30 日 上午 4:25 
@Moon.
Seems like it, but replacing the angle KVs is much simpler compared to fixing the decompiles that it's a non-issue once I figured this out, just needing to manually blanket edit and replace these values in each VMF one time. Unified SDK kept almost all textures and inbound geometry in the map intact which helped me a lot.
I used WinBSPC once and tried to fix it's result, but gave up on it.
BSP2MAP I never used out of principle of it being older and having been discouraged by WinBSPC , but seeing the errors it has I'd likely also give up with it as well.
Moon.  [作者] 2024 年 3 月 30 日 上午 4:06 
Don't know about the HL unified SDK Decompiler, but I did use the other two tools. Maybe that decompiler is the problem.
Shadowysn 2024 年 3 月 30 日 上午 3:55 
BspFix to convert Blue Shift bsps to normal Half-Life format. Not needed for non-Blue-Shift maps otherwise.
HL Unified SDK Decompiler to decompile the bsps.
gldsrc2source , a no-longer-supported tool but still works that auto-converts the textures and entities' target system to HL:S texture dimensions and I/O respectively. (Not perfect, but the automation still helps)
Moon.  [作者] 2024 年 3 月 30 日 上午 3:35 
That's odd. What tools were you using?
Shadowysn 2024 年 3 月 29 日 下午 11:31 
@Moon.
Late reply, but I figured out the crashes surprisingly quickly - the angle keyvalues in all the entities were not being auto-converted to angles in my set of tools.
The Source Engine seems to hate angle , but Garry's Mod patched this keyvalue to work on it's branch of Source.
Moon.  [作者] 2024 年 3 月 12 日 下午 6:04 
Should be other.
FrostGuy1319 2024 年 3 月 12 日 下午 5:16 
What map section is this in?
JulFox 2024 年 3 月 1 日 上午 9:37 
Dear god..... YOU DID ♥♥♥♥♥♥♥♥, a masterpiece, thanks for this i really wanted this now i can mess around with goldsource npcs
Moon.  [作者] 2024 年 2 月 28 日 上午 11:58 
Don't remember if I added any.
JulFox 2024 年 2 月 28 日 上午 7:46 
Ai nodes yet?
Moon.  [作者] 2024 年 1 月 2 日 上午 5:06 
Maybe.
Deathsdoor 2024 年 1 月 1 日 下午 2:59 
are you gonna make more of this?
moldovanhoodclips 2023 年 3 月 12 日 下午 4:47 
no texture even tho i have hf src installed
Moon.  [作者] 2023 年 2 月 27 日 上午 10:44 
I don't know, I use the HL:S hammer for these, so they always get tested on HL:S first.
Shadowysn 2023 年 2 月 27 日 上午 7:26 
Have you, by any chance, encountered an issue where no matter what entities or brushes you make or remove or compile tools you used, the map would crash HL: Source + HL2 on load, and there is absolutely no compile errors?
Because that is happening to me, and my days' worth of fixes for one map just can't work.
GMod loads the bsp fine, and that is driving me crazy why the other games I intend to map for just don't.
Moon.  [作者] 2023 年 2 月 23 日 上午 10:58 
Use BSP2MAP and manually rebuild every face. There is literally no other way. Add me if you want, I can send you my WIP's, that might help.
Shadowysn 2023 年 2 月 23 日 上午 3:36 
I'm trying to port some Blue-Shift maps to Source, including the beginning tram levels. Do you have any tips on porting GoldSrc maps?
Decompiled GoldSrc cliffs are hell.
Moon.  [作者] 2022 年 5 月 17 日 下午 1:33 
BSP2MAP.
John Jacob Jingleheimer Schmidt 2022 年 5 月 17 日 下午 1:28 
which software did you use to decompile?
Moon.  [作者] 2022 年 5 月 17 日 下午 1:23 
I decompiled and rebuilt them.
John Jacob Jingleheimer Schmidt 2022 年 5 月 17 日 下午 1:01 
How were you able to put the Op4 maps into Garry's mod? I'm trying to put all of Op4's maps into Gmod and I don't know what to do.
Moon.  [作者] 2022 年 4 月 24 日 上午 4:32 
@Cleptic.
Can't promise anything at this time.
Jeremy Donaldson Gaming 2022 年 4 月 24 日 上午 2:16 
note: this will work if you got half life death match source with half life 2
Cleptic 2022 年 4 月 23 日 下午 9:51 
I wonder if this will ever be continued.
Moon.  [作者] 2022 年 3 月 15 日 上午 4:28 
No idea what could cause it.
Face Boss 2022 年 3 月 15 日 上午 3:29 
for me it does not work
Face Boss 2022 年 3 月 15 日 上午 3:28 
it does not work help pls
Moon.  [作者] 2021 年 6 月 20 日 下午 5:35 
Decompiled the originals with BSP2MAP and then rebuilt them manually.
Radroach 2021 年 6 月 20 日 下午 5:16 
How did you port the maps?
Moon.  [作者] 2021 年 6 月 11 日 上午 10:14 
I would prefer on steam if possible.
BAST Brushie 2021 年 6 月 11 日 上午 8:09 
We can too if you want
Moon.  [作者] 2021 年 6 月 10 日 下午 4:22 
Okay, but why not on steam?
BAST Brushie 2021 年 6 月 10 日 下午 2:20 
In discord. To talk and see all your work about somes wip project map before and if you interested, what i made too about the Half-life contents (sorry for my bad english by the way ^^')
Moon.  [作者] 2021 年 6 月 10 日 下午 1:56 
Well how do you want to talk to me?
BAST Brushie 2021 年 6 月 10 日 下午 1:44 
I made some SFM contents about the lore of the Incident of Black Mesa. But at the moment i'm stuck whit my project with Blue Shift for another reason (but is another thing). So actually I imagined to made a short SFM video of Adrian Shepard and the rest of Marines fitghting with Black Ops on the map. (of2a4, of2a5 and of2a6) I see you made a good original map and i want to talk a lots thing about my idea if you interested. ^^
Moon.  [作者] 2021 年 6 月 10 日 下午 12:46 
What do you need?
BAST Brushie 2021 年 6 月 10 日 下午 12:20 
Hello Moon! I test your map of Opposing Force and i'm interesting about your talent of the Maps Opposing Force and Decay. Is in possible to contact you in Discord to talk about this ?
sour gush geek bar 2021 年 6 月 3 日 上午 5:16 
The same for half life tho
@abn 2021 年 4 月 3 日 下午 6:26 
OP4 is pretty ♥♥♥♥♥♥♥ overrated... but it doesn't mean its bad
FreezeSaxophone 2021 年 3 月 10 日 下午 1:27 
nice! havent installed it but nice
Mr. Sticks 2021 年 1 月 24 日 上午 12:30 
im the only person in the universe who thinks opposing force is overrated
Moon.  [作者] 2020 年 10 月 26 日 下午 5:22 
I have worked with some people interested in that, but progress on that is very slow.
Psycho Raven 2020 年 10 月 26 日 下午 5:07 
is there a possibility that someone or a group of people make the opposing force maps with scripted sequences and npcs i just asking because i would really like to play on the maps or well only kill the instructors in the training i dont why xd
Moon.  [作者] 2020 年 9 月 13 日 上午 3:59 
Apart from the fact I didn't finish all the maps, I don't have the opfor unique npcs and items necessary to make all of it work.
Moon.  [作者] 2020 年 8 月 16 日 上午 5:12 
All of what?