Space Engineers

Space Engineers

Corner Lights
332 条留言
bn_Doug_Tha_Thug 4 月 7 日 上午 7:25 
Thank you for making this and sharing it.
Cc8tv 2024 年 2 月 17 日 上午 2:08 
they are using interior walls
Kim Kong Koon 2023 年 11 月 14 日 上午 10:46 
what block are you using for the walls in the photos?
Rhasmoth 2022 年 9 月 7 日 上午 10:09 
Wanted to thank you for keeping this mod online. :) Depending on the build, I definitely prefer the angular designs here for that industrial look.

@BLM's Strongest Warrior: There are a few shader mods out there, but if you're interested at all in plug-ins, look up the SE Plug-In Loader and they have a full post-processing editor plug that allows you to change saturation, bloom, and tons of other values to get exactly what you want.
BLM's Strongest Warrior 2021 年 10 月 9 日 上午 11:12 
How did you get your lighting in game like this? If its reshade, please tell me what your settings are.
Upsilonic 2021 年 2 月 13 日 下午 4:33 
Vanilla update doesn't have the quad lights. Keeping this.
Jarle 2021 年 2 月 12 日 下午 12:42 
Can you maybe -rep my profile? xd
Tera 2018 年 7 月 5 日 上午 9:22 
i still love your design and im keeping it <3
Kyros 2018 年 1 月 29 日 下午 2:39 
best :steamhappy:
Ren 2017 年 11 月 15 日 下午 6:43 
These are obsolite now...so...
space_artist_4real 2017 年 8 月 14 日 上午 6:58 
Is there a way to fix the new corner light lighting system?

Before, the whole surface of the corner light was luminous. Now, it's only a circle (of radius determined by the light radius setting) that is lighted on the surface of the corner light block. IT'S UGLY! Apart from the said luminous circle, the surface is 100% dull... and that makes me ill.

If someone knows of a way to make the whole surface of the corner light to light up (without expanding the light radius in the block's settings), please let me know.
GrowingSage 2017 年 6 月 11 日 上午 6:27 
Now that something very similar is in vanilla, is there some way I can replace these in an existing world with the vanilla ones, other than doing so manually by hand?
delleds 2017 年 3 月 27 日 下午 9:40 
Do these lights have the finicky placement of the vanilla ones?
Nikolas March 2017 年 3 月 23 日 上午 5:53 
still useful for the old compatibility version of the game :)
Vex 2017 年 2 月 22 日 下午 5:43 
kewl mod also hai!
GenBlackDragon 2017 年 2 月 22 日 下午 5:01 
Keen should include the triple and quad ones too. Also an |_ shape would be useful.
TwitchingPsycho 2017 年 2 月 9 日 上午 4:59 
Ok, cool. sorry for any misunderstanding tho. But so many good mods have parished. We all know how it is. And lets face it, SE without some of the mods out there is like 20% of a game. xD
Arindel  [作者] 2017 年 2 月 9 日 上午 4:37 
In addition because Keen changed subtypes.

Honestly, I don't mind if people do variations or modifications to corner lights models, be them the old or newer models versions of the game. People can do that if they want. I actually would like people to make variations or modifications of the mod if they want to.

It's something else when a mod is identical to another though. I'll change the description, hopefully people won't be as confused.
TwitchingPsycho 2017 年 2 月 9 日 上午 3:45 
Btw, is it a replacer or does it add to them in addition to the now new vanilla models, because i changed the subtype to have both variations.
TwitchingPsycho 2017 年 2 月 9 日 上午 3:42 
No problem, no foul intended. Im taking it down.
I will however make my point clear in regards of "Copy pasting someone else's work is just not right", "old corner lights models are preserved here and this won't change." and "This mod is still usable for DX9 Legacy branch of the game.".
If its integrated by Keen at any point of time, it is their asset now, if the source files are in the SDK of Space Engineers it is open for any and all manipulation and public posting unless directly stated otherwise by Keen. For instance, so many mods that were born from Darths fighter cockpit did not require permission because it was not his anymore. Did i make myself clear on that part?
Arindel  [作者] 2017 年 2 月 9 日 上午 3:05 
You have to take it down. Copy pasting someone else's work (even with very minor modifications) is just not right. My mod still fully works as before, can be used in tandem with keen's models together even. I get that you want to preserve old models, but old corner lights models are preserved here and this won't change.
TwitchingPsycho 2017 年 2 月 9 日 上午 1:29 
Please advise:
http://steamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=858381908&tscn=1486631771

Im using current Keens models and textures that are for dx11 and PBR ready. A fellow community member brought it to my antention that im stealing your mod. I am regarding to your "Notice" description that its a legacy model, i also take it its Keens now, which by all means can be modded and posted by anyone. But still, i want to make sure what actions to take, mention and link you and this mod in my description or take my mod down? I got no problems to take my mod down tho, but id advise you to keep yours up to date than for current dx11 and PBR. Amazing mod btw! And congratz on integration.
space_artist_4real 2017 年 2 月 1 日 下午 1:55 
yay :)
Arindel  [作者] 2017 年 1 月 30 日 下午 6:01 
@space_artist_4real:
Don't worry, this stays as is.
space_artist_4real 2017 年 1 月 30 日 下午 12:06 
Pls keep it I hate the new look of them it destroyed my tron-looking stuff!
Blackwool 2017 年 1 月 26 日 上午 10:49 
just gg
better idea ever (one of at least)
Valtros 2017 年 1 月 23 日 上午 5:17 
Holy **** ... This has been one of my absolute favorite mods. It blows me away to see they implemented this in the game. Congratulations!
Dismo 2017 年 1 月 22 日 上午 11:03 
可以,很强
Spyro_2010 2017 年 1 月 14 日 下午 12:27 
Nice! They implemented it, well done dude, well done... :steamhappy:
alpha_omega 2017 年 1 月 10 日 上午 11:08 
Congrats on making it into the official game! Great work!
Asher 2017 年 1 月 6 日 下午 6:13 
nice job getting it vanilla game :D
Greystar 2017 年 1 月 1 日 下午 6:41 
Unsubbing but only because it is now stock.
Imp 2016 年 12 月 31 日 下午 12:18 
sorry but im just unsubbing, because i dont need this since it is official
ApertureAwesome 2016 年 12 月 30 日 下午 5:31 
I saw this in the first "official" map they made and got confused.

Great work you made it into the game
Arindel  [作者] 2016 年 12 月 23 日 上午 4:16 
Thank you, everyone!
Siloxis 2016 年 12 月 23 日 上午 3:20 
Pretty awesome and well earned. Congrats for being "installed" :D
Red-Fox 2016 年 12 月 14 日 上午 10:11 
Congratulations on being put into the game, good job lad!
Dark_453 2016 年 12 月 13 日 下午 11:48 
Congratz man, Well Done.. and Honesly I hope Keen See The Light on a few more mods... "LADDERS" hint hint....
Arindel  [作者] 2016 年 12 月 12 日 下午 3:12 
Thank you!
MoonlitShade 2016 年 12 月 12 日 下午 2:35 
Every modder's dream, to make it to the base game! Congrats Arindel!
Absolarix 2016 年 12 月 11 日 上午 3:10 
Don't delete these from the workshop. Leave them up for compatibility reasons so that people can go back and change things around until the stable version with these blocks comes out.
Golden Dragon 2016 年 12 月 10 日 上午 2:58 
I hate keen... It's integrate only 1 and 2 variants... Not 3 and 4 :(
Becca's Fresh Fried Gator Nuggie 2016 年 12 月 10 日 上午 2:54 
o7 Job well done, you magnificent Engineer.
JohnnyRebBaron 2016 年 12 月 9 日 上午 11:36 
thank you i just unsubscribed since i dont need it anymore concrats on getting it in the base game
Arindel  [作者] 2016 年 12 月 9 日 上午 4:19 
Thank you!
PicDude 2016 年 12 月 9 日 上午 3:45 
Hey I just wanted to say congrats on getting your mod into the game! :D I just watched the video and was surprised when I saw it.
Arindel  [作者] 2016 年 12 月 8 日 下午 2:27 
Probably, assuming they changed some internal stuff. Can't say for sure as I'm still downloading the big update.
Cynical Nerdist 2016 年 12 月 8 日 下午 2:25 
Also, does this mean if I unsubscribe from this mod, I will lose them in my blueprints on ships I saved them with?
Arindel  [作者] 2016 年 12 月 8 日 下午 2:23 
Thank you!
Cynical Nerdist 2016 年 12 月 8 日 下午 2:23 
Congrats on becoming part of the official game! :D