安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Not something this would do. HL2 maps spawn the items at the feet of the player, so might just not have one equipped since weapons are lost on death.
I would suggest reading the description.
No.
Clairvoyance is a hell of an ability, isn't it?
Someone did that already
Not possible to do that unless I edit the Synergy player animations
omentez acuma
The glow is the standard Gravity Gun texture. The only reason it looks worse than normal is because of the lack of gravity gun to block it.
Because really, even in a game like Half-Life 2, who doesn't want to feel like a wizard?
- It looks pretty cool
- Animations are alright
Cons:
- The model takes up *way* too much of the screen.
That issue is the only reason i'm not using this item