Europa Universalis IV

Europa Universalis IV

Third Odyssey: Back to the Motherland
8,183 条留言
Scurek  [作者] 19 小时以前 
@blagic23
We are thinking about it, but it will probably have to wait until eu5 stabilizes a bit with updates, and at least gets the Byzantine DLC.

@Yeetimus
Stop by the discord if you need some help
blagic23 19 小时以前 
My literal last campaign in EU4 was with this mod. And I think EU5 mechanics would allow for even a greater playthrough for Third Odyssey.

Please make it for EU5...
Yeetimus 22 小时以前 
After looking at game files for 3 hours trying to get this mod working i can say i have no clue what i am doing. i'm not a computer geek. i just like video games.
XartaX 11 月 16 日 下午 1:19 
Wouldn't third odyssey in EU5 be *more* likely if anything? You have more resources to realistically set up such an expedition. Your empire is still collapsing, so there's incentive for it.
Arakhor  [作者] 11 月 16 日 上午 4:02 
Probably not at this point, but that's not guaranteed.
Yakub's Chosen Warrior 11 月 16 日 上午 3:22 
will the rest of americas get Elysian like names for regions and provinces?
eu5 third odyssey is unlikely considering the diffrent earlier start date
Quinndiana.Jones 11 月 4 日 下午 3:23 
Do you plan on creating a similar mod for EUV in the future? It would be great if this is the case, this mod is the best experience I've had playing EU4 and it would be amazing to experience with EUV
Burton 11 月 2 日 上午 10:21 
scurek what timing right when videntis posts his video
Scurek  [作者] 11 月 2 日 上午 9:53 
Hi! As we are all awaiting the EU5's release date, I've decided to push through some features that sat around half implemented for some time now, namely Roman subcultures in South America and a compatibility patch for Xorme AI for those that want a bit more challenge. Also another simple patch for Land of Muhammad Qu, for the Mali fans. Link to both patches in the mod description.
The patch also fixes some minor bugs, but as I've learned though the years probably introduces a couple of new ones as well, so let me know if anything seems out of place.

As usual, keep the following in mind:
-To make sure the workshop version is updated, check the version number in upper left corner of the main menu. New version is 1.24.3.0
-The update is save compatible with previous saves.
-You can find the changelog in the ⁠⁠⁠⁠⁠Change Notes
Scurek  [作者] 11 月 2 日 上午 9:52 
@Kaiser Waffle
Sorry, forgot to post the update message and changelog here.
Kaiser Waffle 11 月 2 日 上午 5:49 
what was the update about ?
Ldashasara 10 月 30 日 上午 7:32 
Best mod ever! Need it for EU5
VONCHADSBURG 10 月 26 日 下午 6:16 
hey i know that this is way to soon to ask but do you plan on remaking this mod for EU5 once it comes out ?
Scurek  [作者] 10 月 22 日 上午 12:22 
@Zionus5
You mean where Nea Alexandreia province is? Directly the right of your capital. New Alexandrian Library? Unlocked by the Reform the Administration mission
Zionus5 10 月 21 日 下午 12:33 
Where does new alexandria get founded? Province name or a tool tip? what am I missing?
andre.dz 10 月 16 日 下午 10:38 
I think this is the best EU4 mod I've ever played. Does anyone know of another one with a fun narrative, missions, mechanics, events, etc.?
アスベル 10 月 10 日 上午 12:06 
CAN AI BE ABLE TO FORM ELYSIA?
Reza 10 月 9 日 上午 6:22 
Hope to play this mod on eu5
adamwilson2000 10 月 8 日 下午 11:21 
Stunning thank you !
Scurek  [作者] 10 月 8 日 下午 1:10 
@adamwilson2000
The mod that is causing issues is "reduce limit (army and navy)".
adamwilson2000 10 月 7 日 下午 11:39 
Hi Scurek,

mods im using are choose colonial trade good, reduce limit (army and navy), third odyssey-bigger boats, third odyssey-more monuments, third odyssey back to the motherland,third odyssey:elysian units, third odyssey:extra submod, third odyssey:puple elysia, no limits nation designer.
Scurek  [作者] 10 月 6 日 下午 11:57 
@adamwilson2000
The incompatible mod list isn't exhaustive, it's just a list we put together by hand. If you let me know the list of mods you are using I can point out the remaining incompatible ones (and add them to the list)
adamwilson2000 10 月 6 日 下午 1:03 
Hi Scurek, ive done as you said and removed the conflicting mod. and the counter still isnt working. when i start a new save it isnt listing any incompatable mods yet this still isnt working.
Scurek  [作者] 10 月 4 日 上午 6:53 
@adamwilson2000
If that counter doesn't work, you have an incompatible mod active, and you should start a new playthough without it, because other stuff is also broken beyond what you see atm.

@Arcofoe
Sounds annoying, although it should be fixable by the TO translation team.

@FastJD123
If you show local mod files via launcher, what do you see?
Verifying game files might help. If that doesn't work you can always use manual download (link in #released on discord).
adamwilson2000 10 月 4 日 上午 3:16 
Heya,

Is it possible to trigger the event for the infrastructure mission via a cheat command ?

For some reason it doesn’t recognise any buildings within the Elysia area. I’ve tried using the normal cheat command to complete the mission but it doesn’t give me benefits of the mission. The trade goods don’t change and I don’t get the option to build the monument.

Any help would be much appreciated.
Arcofoe 10 月 4 日 上午 12:12 
Well, I've found out what's the matter. I've tried enabling/disabling several different mods, and the problem seems to actually be with the mod with the russian translation. Not with the translation for Third Odyssey, but with the translation of the game itself. And the Third Odyssey translation doesn't work correctly without the main one. This menu of triumphs just doesn't show up. Sadly.
FastJD123 10 月 3 日 下午 3:51 
When I start my game, it just loads Vanilla Eu4
Arcofoe 10 月 3 日 下午 2:36 
No, I, think, i don't have any UI mods. (I do, but it was disabled, to be precise). I only have submods (extra, apotheosis, and monuments) and translations (maybe this is the problem) for game and mods. I might be looking in the wrong place because I don't understand which tab is being referred to, as it has been translated in a different way. Can you tell me the hotkey for this tab?
Scurek  [作者] 10 月 3 日 上午 10:36 
@Arcofoe
Country tab. Do you have any other UI mods active?
Arcofoe 10 月 2 日 下午 11:31 
I can't find the mechanics of the triumph from the Hippodrome 3 upgrade. Where exactly is it located?
Scurek  [作者] 9 月 22 日 上午 12:12 
@Yeetimus
@Pope K Monster
If you show local mod files via launcher, what do you see?
Verifying game files might help. If that doesn't work you can always use manual download (link in #released on discord).
dPope 9 月 21 日 下午 12:01 
Same situation as yeetimus. Even when this is the only mod installed, it starts vanilla eu4.
Yeetimus 9 月 19 日 上午 7:00 
mod will not launch. i have tried everything it just will not work. it just starts vanilla eu4
Scurek  [作者] 9 月 6 日 上午 2:06 
@VictorWJ
Nothing major, have fun =)
VictorWJ 9 月 6 日 上午 1:32 
so is there will be more update before 11.5?If not,i will going to have my last play,then waiting to see you guys in eu5.
Thanks again,for all those great work
Доброгей 9 月 5 日 上午 10:25 
Loved the early game, it was super fun, especially with Extra submod and all this micro management. However, I've found playing vanilla Byzantium much much easier than dealing with continent made of pure AI chaos, huge alliances and cursed PU's in your century long abscence. With EU4 always being so random and the mod being so narrative driven, it'd be really nice to see "Historical mode" or something similar. Scripted borders and alliances upon your expedition back home could somewhat balance the experience. Until then I'd recommend just going Elysian path on your first playthrough.
Scurek  [作者] 8 月 26 日 上午 1:09 
@BugiBugi
Due to the constraints of eu4 modding they cannot be made directly compatible, a third compatibility patch mod would be needed. I can investigate how difficult would it be to make one.
BugiBugi 8 月 25 日 下午 12:26 
Hey guys, love this mod, can it possibly be made compatible with Land of Muhhamad Qu since it adds something going on in south Elysia?
Scurek  [作者] 8 月 23 日 上午 2:52 
@Consulargaming
Can you send me a save? Preferably over discord.
Consulargaming 8 月 23 日 上午 2:24 
all submods
Scurek  [作者] 8 月 23 日 上午 12:33 
@Consulargaming
Do you have any other mods active?
Consulargaming 8 月 22 日 下午 8:55 
for some reason the Bay of Elysia trade node is non existent
Scurek  [作者] 8 月 14 日 下午 1:29 
@BreadandYeast
The change in timeline kinda invalidates the story and events behind flight and the hellenic faith stuff (Plethon not being even born yet). So we either completely rework a lot of content or if someone makes a 1444 start date mod we can base ours on that.

@TheDash
You would have to mod those yourself
BreadandYeast 8 月 14 日 上午 9:59 
Do you guys have any plans for EU5? An earlier Third Odyssey would be interesting
TheDash 7 月 7 日 下午 12:58 
Is there a way or submod for me to change Spartania's unit models. Im a big fan of the nation but not so much its generic mesoamerican unit model.
Defined 7 月 7 日 上午 8:33 
aw thats a shame, I did actually try it yesterday anyways and unlike a few months back it didn't crash, the main compatibility issues were bugs surrounding missions for the amount of buildings in your home province or it thinking I was the Hellenic religion. but thanks for replying
Scurek  [作者] 7 月 7 日 上午 1:23 
@Defined
No sadly not, unless someone else makes a compatibility submod.
Defined 7 月 6 日 上午 11:05 
Is there any possibility this mod can be made compatible with something like Europa Expanded? As I really dislike vanilla EU4 and it'd be a great mix
Scurek  [作者] 6 月 30 日 下午 1:19 
@Europa
Not directly, but there is a submod "Third Odyssey Expanded: Buildings & Trade Goods" that integrates the mod in question.