Library Of Ruina

Library Of Ruina

[CN/EN] Reception of Meltryllis v1.1
8 条留言
星河欲转千帆舞  [作者] 11 月 21 日 下午 11:52 
@魔理沙偷走了重要的东西 我不太确定报错原因 先尝试修改了一下类名 你可以再试试
XiaRi_miao 11 月 21 日 下午 7:28 
打完了,数值纯逆天,常态+9才能拼过,咱写mod能不能测试一下在发布,16-16是正常人拼的吗:steamthumbsdown:
Sega Cocku 11 月 21 日 上午 8:30 
@星河欲转千帆舞 thanks for commenting back, i would try and push to using the fgo assets for me. i myself do not particularly mind artstyle clashing.
星河欲转千帆舞  [作者] 11 月 20 日 上午 3:47 
@Sega Cocku thanks for comment. I indeed thought about using fgo original sprites, and made it to even reuse animation assets. Actuallly if i did so it would save much time, but i thought the character's art style didn't match well. I indeed have some ideas that using the game assets, like command code.
for the second, i may reduce the min value of some dice
Sega Cocku 11 月 19 日 下午 8:29 
i have several issues. i cant say im a fan of using ai-generated sprites. i wouldnt mind if actual fgo sprites were used instead for a future fgo mod.

the rolls are very high in general, which doesnt translate well to the player when they can further bolster the already high-rolling pages. i feel like the rolls should be lowered in general since they make things too easy.

this one is more of a personal opinion, but i feel like the dice-number should fit more with the Card types Quick, Art, and Buster. something like quick having more dice, but weaker rolls and buster having less dice, but higher rolls
星河欲转千帆舞  [作者] 11 月 18 日 上午 8:38 
@千穗SaMa 感谢回复,确实没有太多测试,但关我还是打了的。科技层艾兰之页+红兔+独行可过。根据反馈可能有平衡性调整
千穗SaMa 11 月 18 日 上午 8:03 
没测试就端上来了?这种数值你脚填的吗?
近乎无条件的追击和多动症就放过你了,增伤放这么多?生怕我活着吗?
魔理沙偷走了重要的东西 11 月 18 日 上午 1:35 
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