安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






What I recommend is to disable all mods and only enable the required assets specified in this Workshop's page. If it does not load even if it's fresh with just the asset requirements, then the only thing I can do is to try and start resaving Talos assets to DreamWithMeBFE folder, instead of it just relying of Talos folder. Let me know if fresh load order works. If not let me know and I'll get to working on my side.
21:50:48 LOG: Failed loading world. (process memory: 5978 MB)
Make sure you are subscribed and have enabled all the required assets requiring for this mod. Otherwise you'll get loading issues. Let me know if it helps.
once the level AFTERWARDS ends , and i tries to load next one i get this error ,what mod do i need for this?
I'll throw you a DM request. accept it and i'll send you screenshots of what i got
I just remembered that you need to use page up key and page down key to navigate the console.
The Error should look like this
Cannot Open 04_FlyingIsland.wld Cannot open Smg.rsc or any other code, besides Player melee selection.
The Player Melee selection error has been there the whole time and it should be ignored. It does not prevent players from loading the game or levels.
Worst case scenario if you still are confused is to contact me on Steam. I can only provide short information via Comment section. On Steam I'll be able to help more via private messages.
"Player melee selection script has changed by native code was not updated! (3789154551)"
Something like that as an example.
Really there's only 2 things I consider to be straight up negatives. 1st is spawning stuff like Kamikazes & Kleers right next to the player, the second level is the biggest offender of this but it happens occasionally in other levels as well. 2nd is the eye boss that shows up a couple times throughout the campaign has a super big explosion radius on the projectiles it shoots to the point where avoiding damage sometimes feels impossible (luckily it doesn't seem to do a whole lot of damage but still bad enemy design imo)
Overall though I was pleasantly surprised by this. It's not super difficult or frustrating and there's only a couple balancing issues here and there. For the most part though it's just a fun set of short maps to vibe to.
I definitely enjoyed the music and aesthetics of these maps a lot (definitely wasn't expecting to hear Aviators, haven't listened to that guy since high school, what a trip down memory lane!)
Gameplay is a bit basic but fun. It definitely feels like an afterthought compared to everything else but it wasn't bad by any means.
The custom weapons were definitely interesting though tbh I found myself using the Pistol about 75% of the time since there's a lot of inconsistencies with how fast they finished reloading and it was always a decent source of damage. Autoshotgun for example was insanely good since it basically reloads way before the animation even shows you putting the drum mag back into the gun while the Vector took around 10 business days to finish being loaded (shoutout to the Quake 4 Machinegun btw, brought back a lot of good memories as well!)
"Cannot load
'Content/DreamWithMeBFE/Databases/ProjectStartupParams.rsc':
Cannot open file
Content/DreamWithMeBFE/Databases/ProjectStartupParams.rsc