Serious Sam Fusion 2017 (beta)

Serious Sam Fusion 2017 (beta)

Dream With Me (SP/Coop/Campaign)
40 条留言
Dizellfest  [作者] 10 月 13 日 上午 7:55 
@TC yay!
TC 10 月 13 日 上午 7:22 
Gotcha.Another installed game was causing the problem. Now it's working.
Dizellfest  [作者] 10 月 13 日 上午 6:06 
@TC Odd issue. I've tested this on my Rog Ally X device. Office laptop and main PC. It just loads fine. The culprit would be is that you may have a mod made by another user who made a mistake in saving Talos assets for their level. Maybe accidentally modified it and the game tries to look for original creator's saved asset.
What I recommend is to disable all mods and only enable the required assets specified in this Workshop's page. If it does not load even if it's fresh with just the asset requirements, then the only thing I can do is to try and start resaving Talos assets to DreamWithMeBFE folder, instead of it just relying of Talos folder. Let me know if fresh load order works. If not let me know and I'll get to working on my side.
TC 10 月 13 日 上午 5:57 
Yep. All content required by the game is loaded, checked and up to date
Dizellfest  [作者] 10 月 12 日 下午 8:45 
@TC Did you double check that you have Talos Resource Pack subscribed and enabled?
TC 10 月 12 日 下午 12:54 
21:50:48 ERR: Content/SeriousSam3/Levels/01_DreamWithMe/04_FlyingIslands.wld: Content/Talos/Models/Medieval/CastleWall/CastleWallTile_01_M.mdl: Content/Talos/Presets/ShaderPresets/Medieval/StoneWall_08_Moss.mtr: Content/Talos/Databases/Materials/Stone.mat(14): Content/Talos/Sounds/Materials/Stone.scs: Content/Talos/Sounds/Materials/Common.scs: Cannot open file Content/Talos/Sounds/Player/Player_WallHit01.wav
21:50:48 LOG: Failed loading world. (process memory: 5978 MB)
Dizellfest  [作者] 10 月 12 日 上午 9:48 
@chokepoint The Ultimate Weapon Resource Pack [Resource]
Make sure you are subscribed and have enabled all the required assets requiring for this mod. Otherwise you'll get loading issues. Let me know if it helps.
chokepoint 10 月 12 日 上午 8:08 
Content/SeriousSam3/Levels/01_DreamWithMe/03_Destruction.wld: Cannot open file Content/UltimateWeaponPack/Models/Weapons/Quake_4/MachineGun/BFE/MachineGun_Item.mdl
once the level AFTERWARDS ends , and i tries to load next one i get this error ,what mod do i need for this?
Alarm 10 月 11 日 下午 10:13 
此留言正在等待我们的自动内容检查系统分析。在我们证实其内容无害之前(例如试图窃取信息的钓鱼站点链接),留言将暂时隐藏。
ThagoSpikes 10 月 9 日 下午 12:24 
@Dizellfest

I'll throw you a DM request. accept it and i'll send you screenshots of what i got
Dizellfest  [作者] 10 月 8 日 下午 7:53 
@ThagoSpikes Sorry for not specifying the kind of red line error line that should be displayed.
I just remembered that you need to use page up key and page down key to navigate the console.
The Error should look like this
Cannot Open 04_FlyingIsland.wld Cannot open Smg.rsc or any other code, besides Player melee selection.
The Player Melee selection error has been there the whole time and it should be ignored. It does not prevent players from loading the game or levels.

Worst case scenario if you still are confused is to contact me on Steam. I can only provide short information via Comment section. On Steam I'll be able to help more via private messages.
ThagoSpikes 10 月 8 日 下午 1:29 
@Dizellfest
"Player melee selection script has changed by native code was not updated! (3789154551)"
Dizellfest  [作者] 10 月 7 日 下午 11:04 
@Yurka262 Thank you!
Yurka262 10 月 7 日 下午 2:28 
Cool mod overall! Apart from some visual bugs which I didn’t really pay much attention to, there are a couple of issues on the first level with doors and scripts, some collision bugs general, and I couldn’t get past the sphere defense it seems impossible on Serious difficulty, or maybe I just missed something. The music is awesome, and some of the mechanics are really fun too.
Dizellfest  [作者] 10 月 7 日 上午 9:17 
Write down the red line here. Example cannot open FlyingIslands.wld Cannot open smg.rsc
Something like that as an example.
Dizellfest  [作者] 10 月 7 日 上午 9:16 
@ThagoSpikes I need error details. First you should try loading in the level until you get an error "Cannot load the level" After that press ~ key which will turn on the console. Use arrow keys to navigate up and down the console. Look for red letters displaying on what it can't load.
ThagoSpikes 10 月 7 日 上午 9:10 
Anything i can try to fix it?
ThagoSpikes 10 月 7 日 上午 9:09 
for some reason. level "A very First Flight" doesn't want to start.
Dizellfest  [作者] 10 月 6 日 上午 11:23 
Good evening everyone. I've updated the mod a bit, regarding it's balance. The Serious Difficulty Playthroughs should go more smoothly. Check out the Change Notes to see what was changed. I've also uploaded my own personal gameplay from Developer's perspective and my motives regarding this project. All the information is in the workshop's page.
Dizellfest  [作者] 10 月 6 日 上午 8:03 
As for doors too, that's also new to me.
Dizellfest  [作者] 10 月 6 日 上午 8:02 
@Riba4ok13 Destroying walls with Pistols is new to me. I did not know that.
Riba4ok13 10 月 6 日 上午 7:38 
Well. This mappack is way better than all your others work in balance part. Visual style no more psychedelic. This is plus. But all levels has a lot of visual issues (such as bad looking textures) and holes. Colossal amount of places where you can go out of bounds. And did you even know that you can destroy doors with pistol to not look for keys?
Dizellfest  [作者] 10 月 6 日 上午 2:59 
@steak jacobs Thank you so much for the review! I will take into consideration about enemy's stats and make the placements better next time. Right now I used everything as is. No dynamic changes to the stats of their puppets nor other adjustments. Everything left as is to their original settings by other users. It was my mistake for not fixing it at the start of the project, which am sorry about that. Regardless, input like yours will shape other future projects into a better state. Thank you for playing and have a nice day.
steak jacobs 10 月 6 日 上午 12:23 
I'm not sure what it is with the camera in this mod but I vibe with it a lot. Reminds me of Ready or Not a bit only it's more jank, which somehow makes it even better, lol.

Really there's only 2 things I consider to be straight up negatives. 1st is spawning stuff like Kamikazes & Kleers right next to the player, the second level is the biggest offender of this but it happens occasionally in other levels as well. 2nd is the eye boss that shows up a couple times throughout the campaign has a super big explosion radius on the projectiles it shoots to the point where avoiding damage sometimes feels impossible (luckily it doesn't seem to do a whole lot of damage but still bad enemy design imo)

Overall though I was pleasantly surprised by this. It's not super difficult or frustrating and there's only a couple balancing issues here and there. For the most part though it's just a fun set of short maps to vibe to.
steak jacobs 10 月 6 日 上午 12:23 
Just beat it, man there's a lot to unpack with this one. Legit had zero expectations going into this.

I definitely enjoyed the music and aesthetics of these maps a lot (definitely wasn't expecting to hear Aviators, haven't listened to that guy since high school, what a trip down memory lane!)

Gameplay is a bit basic but fun. It definitely feels like an afterthought compared to everything else but it wasn't bad by any means.

The custom weapons were definitely interesting though tbh I found myself using the Pistol about 75% of the time since there's a lot of inconsistencies with how fast they finished reloading and it was always a decent source of damage. Autoshotgun for example was insanely good since it basically reloads way before the animation even shows you putting the drum mag back into the gun while the Vector took around 10 business days to finish being loaded (shoutout to the Quake 4 Machinegun btw, brought back a lot of good memories as well!)
Dizellfest  [作者] 10 月 5 日 下午 10:55 
@steak jacobs yay!
steak jacobs 10 月 5 日 下午 10:46 
@Dizellfest It works now, thx
Dizellfest  [作者] 10 月 5 日 下午 10:05 
@steak jacobs Thank you for the comment. I've added a copy of the file the game tried to look for on your end. Let me know if it loads this time. Be sure to restart the Steam after the Workshop package is done updating, to ensure that the update has been applied.
steak jacobs 10 月 5 日 下午 7:11 
Hey, so I tried downloading the mod but Fusion won't open. It displays an error message that reads:

"Cannot load
'Content/DreamWithMeBFE/Databases/ProjectStartupParams.rsc':
Cannot open file
Content/DreamWithMeBFE/Databases/ProjectStartupParams.rsc
Dizellfest  [作者] 10 月 5 日 上午 10:45 
@Riba4ok13 It happened to me too once. The list should contain all the needed items for this campaign to run. If anyone else experiences issues regarding loading, do let me know.
Dizellfest  [作者] 10 月 5 日 上午 10:44 
@UrbanDeHuman Thank you!
Riba4ok13 10 月 5 日 上午 10:32 
Oh. Interesting how i dont sub to it when press sub to all...
UrbanDeHuman 10 月 5 日 上午 10:13 
It's alright, a fun and a quick little campaign with some interesting ideas. :47_thumb_up:
Dizellfest  [作者] 10 月 5 日 上午 9:37 
@Riba4ok13 Is it not noam 2000's BFE Resources [Resource]?
Riba4ok13 10 月 5 日 上午 8:07 
Looks like you use some enemies (Flying Kleers) from Noam's BFE Resources port. But you dont show it in required items.
Dizellfest  [作者] 10 月 5 日 上午 5:26 
@HoBu4oK Sure.
HoBu4oK 10 月 5 日 上午 5:20 
This mappack is just bad, beyond fixing (both visually and gameplay wise)
Dizellfest  [作者] 10 月 5 日 上午 5:17 
@MaxRadishOne If you meant it by difficulty, then yeah it is tough. I did beat the whole thing in 3 to 2 hours during Serious Difficulty test sessions. On Normal Difficulty, you can beat this in 50minutes.
MaxRadishOne 10 月 5 日 上午 5:12 
ts so tuff bro
HoBu4oK 10 月 5 日 上午 4:12 
Serious Sam: Operation Lobotomy :GDNormal: