Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta






I load them into Blender and slowly optimize the model by removing bits that are not visibly seen from a distance.
Then, I export the model to Unity and set up the necessary mod properties to make it function in Dystopika.
Finally, I compile my mod and export it to Dystopika.
Before I add this in, I recommend positioning the Super Destroyers to be closer to the city than at its maximum height if they seem small.
It is a matter of perspective, the biggest things can appear small and the smallest things can appear big.
The Super Destroyers—which are buildings—are not capable of being scaled or up-sized yet. Are you asking if you want the Super Destroyers to be props?
But, it will be a while and they will be tiltable.
Emplacements, such as turrets, were withheld for the upcoming 1.6.0. update, where tilt can be added to props.
In other words, player-controllable barrel angles.